Dungeon Master
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Re: Throwing Brand Removals thread
- For this message the author ebering has received thanks: 3
- petercordia, Rast, sdynet
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Dungeon Master
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Slime Squisher
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petercordia wrote:With javelins always penetrating I'll feel like I'm shooting myself in the foot if I ever start throwing with a kobold/halfling.
Spider Stomper
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Slime Squisher
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sdynet wrote:hm, if all-penetration javelins can be too strong, how about creating a probability of being given a penetration brand?
formula: 10 + (throwing skill * 3) + (throwing skill / 3)%
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Dungeon Master
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Swamp Slogger
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petercordia wrote:I'm playing an Ogre thrower, and I really appreciate the changes you made.
Some comments:
Throwing is really strong. I cleared the dungeon up to D:15 without going into any branches with little trouble.
Boomerangs are really convenient.
Boomerangs of dispersal are a nice feature in the game. (They saved my life once or twice.)
Javelins are really strong. At my current throwing skill they are stronger than large rocks, even against single targets (because they throw much faster). It might play a factor that I've only had silver javelins so far (from Oka). I think javelins are probably too strong.
Stones are OK at killing stuff in the early dungeon, but drop off in usefulness, which is good. (imo)
Sometimes I throw a large rock at a sleeping enemy and I miss. The enemy invariably wakes up. I don't understand how this is possible.
So far I'm carrying all throwables I've found. Optimal play has won out over quality of life, so congrats
I'll probably start dropping throwables fairly soon though. Poisoned darts, stones, silver tomahawks, and plain javelins all look redundant. I would have dropped the stones sooner if I wasn't worried about running out of tomahawks. Oka doesn't seem inclined to give me any. Silver tomahawks are redundant because in any situation where I need extra damage I'll use a javelin, and plain javelins are redundant because I have enough silver javelins.
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Swamp Slogger
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sdynet wrote:I love silver, but I agree with the opinion that it is too powerful. The decision to remove silver is painful but acceptable. Instead, I want to add silver javelin as unrandarts someday. Though it would be tough on the current launcher and throwable system...
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Barkeep
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TheMeInTeam wrote:stones (inexpensive item to throw to aggro with minimal noise, though the monster will still make noise).
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