Enable Beogh to all species
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Pandemonium Purger
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Re: Enable Beogh to all species
Mines Malingerer
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Re: Enable Beogh to all species
Tartarus Sorceror
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Joined: Tuesday, 13th March 2012, 02:48
Re: Enable Beogh to all species
Cornercat wrote:there isn't much inherently evil about DS. Its just their ancestry
i sense that you are unfamiliar with traditional fantasy tropes.
Tartarus Sorceror
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Re: Enable Beogh to all species
Swamp Slogger
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Location: Hengelo, Netherlands
Re: Enable Beogh to all species
When you are not an orc, orcs worship a random other deity instead.
Beogh is an evil deity, worshipped by the cave octopodes native to the dungeon. Only octopodes may devote their service to Beogh, and they must prove their devotion with bloodshed. Especially fervent devotees of Beogh will find octopodish followers flocking to their banner: it is an age of signs and portents, and the octopodes have become increasingly certain that the coming of their Messiah is nigh.
Followers of Beogh can smite their foes, and will even gain octopodish followers of their own, who may be blessed by Beogh in battle and can be recalled as needed. Eventually, followers will gain the power to walk on water. Beogh will sometimes directly intervene to save a follower's life.
Beogh likes it when you or your allied octopodes kill living beings, you or your allied octopodes kill the undead, you or your allied octopodes kill demons and you or your allied octopodes kill holy beings. Beogh especially likes it when you kill the priests of other religions.
Beogh strongly dislikes it when you perform cannibalism, you attack allied octopodes, you desecrate octopodish remains or you destroy octopodish idols.
The orc priest prays to Kikubaaqudgha.
The orc priest calls on the powers of darkness!
Tartarus Sorceror
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Re: Enable Beogh to all species
Shoals Surfer
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Joined: Wednesday, 9th July 2014, 08:20
Re: Enable Beogh to all species
But in all seriousness, Beogh accepting everyone should just be the initial step in an overhaul for the god. There are many problems with long-term ally play in crawl, and making one of the main ally gods more available would help in realizing what these problems are. Optimal Beogh play is much different than anything else in this game, it's pretty telling that there used to be a faction of Korean turncount speedrunners who played some kind of Beogh Crawl Beogh Soup where you had to micromanage your orcs every single turn.
Maybe they still exist, I don't know.
Ziggurat Zagger
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Joined: Friday, 25th November 2011, 07:36
Re: Enable Beogh to all species
Nice touch about your god giving an octopode the power to walk on water, though
Honestly, micromanaging isn't that important, even for the korean speedrunners - it was more about getting a good setup with spear (for the fast attack speed) on warlords. After that pump smite to remove the few really dangerous threats, and then you can just 'walk' through the dungeon without really fighting (fighting takes turns) while your allies killed most things (this takes "zero" turns).
Officially ruining greatplayer statistics since Jan 18th, 2015.
I wrote the Melee Naga Guide.
Recording of my 15 rune 40k turn VSMo^Chei speedrun!
Slime Squisher
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Re: Enable Beogh to all species
In Progress:
Long-term goal: complete the pantheon.
Slime Squisher
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Joined: Thursday, 1st March 2012, 01:42
Re: Enable Beogh to all species
I mean, it should still be Orcs ofc. But I could see Orcs accepting a member of a different race as messiah as long as he was just as good at cleaving through stuff as their regular orc messiah
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