Dungeon Dilettante
Posts: 1
Joined: Tuesday, 21st November 2017, 14:51
New god proposal : Iquotin, the god of Betrayer
powers are based on level of invocation
all active powers have cooldowns, and CD counts are based on god's wraths
Likes
endure other god's wraths
if the wrath is kind of summoning monsters, you have to kill or kick to abyss all of them to grow your piety
Hates
Nothing
Powers
1. Passive : God's wrath's power follows piety (0% in first, to 200% in full piety)
2. Passive : when player is not under wrath of a god, player must choose one god and the god's wrath starts
*
Passive : level of invocation grows without requiring exp
Active : CD : 1 (you can reuse this power after surviving god's wrath 1 time)
choose and drink a potion(cure, cure wounds, brilliance, agility, might)
**
Passive : stat grows. 50% to major one, and 25% each to others, when piety grows 10
so player will get 8 to major, 4 each to others
It is not a mutation or buff(like chei or Zin's vitality), just like level up stats
Active : CD : 2
choose and read a scroll(fear, blink, teleportation(you will teleport right after using this power), fog, holy word, torment, summoning)
effects of this power ignores any resistance, you can do torments to demons or even pandemonium lords
***
Active : CD : 1
remove 1 mutation
you can choose it, but you can't remove race traits
****
Passive : Iquotin gives player gifts after surviving god's wrath
cost of gifts grow as piety grows
from weapons to miscs, scroll and potions, following player's skill level(like if player's evocation level is 0, no miscs)
*****
Passive : wraths are given only when player is in battle from now
Active : CD : 3
make all enemy confused
duration is decided by monster's HD and players Invocation level
******
Get lots of EXP, amount is 2 potions of exp
player is betrayed by Iquotin, can believe any god with 100 piety preserved
Wraths
when player betray iquotin and believe another god, the god's wrath are given to player as piety grows, until player have *** piety