Shard1697 wrote:It makes visually identifying items after a battle much much less annoying, for one, because you don't have to walk over and examine every tile a monster died on and dropped a corpse along with its weapon because it makes it show up as "there's something underneath this weapon" which could be something valuable like a ring or wand but usually is just a random corpse and a waste of your time.
You might as well argue any stacks at all are a waste of time. They could as easily code the thing so corpses are on the bottom of stacks instead of the top. But if we didn't find another way to represent stacked stuff, the same problem would come back again. Except now it'd be, I can't see the dagger I want cause somebody dropped a mace on top etc.
Incidentally, looking at the tiles screen it seems to me there's a whole swath of open space under the zone maps where it might be possible to display what's stacked up on a tile being highlighted, or what buffs/resistances a given monster on a tile has in shorthand icons form so we don't have to manually view them for that matter. But maybe there's no mechanism in the software for using all that black space for such things to begin with. I dunno, just a thought.
Not really "out of the blue" when duvessa has been asking for this for I think at least a couple years now
It only took you a whole line or two to answer (at least in summary), and without any explanation there it was pretty out of the blue for this thread.
I know duvessa has a lot to say everywhere, but it's getting ridiculous when people start to imply, how could anyone dare not be following and constantly mulling over everything they've said about everything. Just the other day, I think I was being pointed to a post made about four years ago. As if it was yesterday. Of course, there was no link or specification just another, don't you remember Duvessa said the (implied?) obvious only one true, everyone must know it(/implied?) answer somewhere -- so who knows maybe not.