Lair Larrikin
Posts: 28
Joined: Wednesday, 31st May 2017, 18:31
Nerf Cleave
Make cleave cover only three tiles in front of your character. Also, make non primary targets take only half of a damage they should receive.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Lair Larrikin
Posts: 28
Joined: Wednesday, 31st May 2017, 18:31
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Shoals Surfer
Posts: 298
Joined: Wednesday, 9th March 2016, 20:00
Shoals Surfer
Posts: 270
Joined: Sunday, 23rd March 2014, 23:51
Zap-zapper wrote:7 tiles. That's ridiculous.
Make cleave cover only three tiles in front of your character. Also, make non primary targets take only half of a damage they should receive.
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
njvack wrote:I might actually advocate for axes to do somewhat less damage overall but cleave all tiles at 100% damage.
Abyss Ambulator
Posts: 1233
Joined: Wednesday, 23rd April 2014, 21:57
Mines Malingerer
Posts: 37
Joined: Monday, 4th July 2016, 04:56
4Hooves2Appendages wrote:Does cleave attack all surrounding spaces even if some of them are empty?
If so, then every swing is 360°.
Spider Stomper
Posts: 201
Joined: Thursday, 16th July 2015, 21:47
Slime Squisher
Posts: 342
Joined: Friday, 2nd May 2014, 15:02
Tomb Titivator
Posts: 771
Joined: Tuesday, 25th November 2014, 02:47
Spider Stomper
Posts: 201
Joined: Thursday, 16th July 2015, 21:47
kroki wrote:axes are dogshit if you arent playing a super heavy melee tank worshipping a gifting god
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Chicken wrote:But the only one for me is the broad axe. The others are just not as good, except the two handed stuff which denies you shield, and to me it seems like reflection is NOT optional.
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