Lair Larrikin
Posts: 26
Joined: Tuesday, 27th October 2015, 08:41
Location: Morocco
map p for Put on
MiBe(3) - CeHu(15) - FoFi(3) - DsFE(4) - FoAM(15) - MfGl(3)-FoMo(4)-FoMo(3)-FoAM(6)-FoFi(15)-HOFi(3)
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Lair Larrikin
Posts: 26
Joined: Tuesday, 27th October 2015, 08:41
Location: Morocco
Spider Stomper
Posts: 217
Joined: Thursday, 2nd June 2016, 00:52
Slime Squisher
Posts: 395
Joined: Wednesday, 6th July 2016, 02:40
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
papilio wrote:My proposal:
1. Merge 'P' and 'E'quip.
2. Merge 'R' and 'T'ake off as well.
3. Remove 'q'uaff, 'r'ead, 'e'at, e'V'oke, 'M'emorise completely and merge all of them to 'u'se.
All of these mechanics are some dumb heritages from Nethack, so eradicate them completely plz
Slime Squisher
Posts: 395
Joined: Wednesday, 6th July 2016, 02:40
Slime Squisher
Posts: 395
Joined: Wednesday, 6th July 2016, 02:40
Siegurt wrote:Actually they aren't dumb, they reduce the number of menu choices you have to look at when doing each of these things, 4 things to choose from is less annoying than 8 or 10.
Blades Runner
Posts: 546
Joined: Saturday, 7th May 2011, 02:43
papilio wrote:Siegurt wrote:Actually they aren't dumb, they reduce the number of menu choices you have to look at when doing each of these things, 4 things to choose from is less annoying than 8 or 10.
I disagree here.
You love reducing number of menu choices,
then do you agree splitting 'r' into 'r' (reading only emergencies, yellow-coloured scrolls) and 'Ctrl+r' (reading other scrolls),
because doing so reduces length of item list?
Probably no.
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
papilio wrote:Siegurt wrote:Actually they aren't dumb, they reduce the number of menu choices you have to look at when doing each of these things, 4 things to choose from is less annoying than 8 or 10.
I disagree here.
You love reducing number of menu choices,
then do you agree splitting 'r' into 'r' (reading only emergencies, yellow-coloured scrolls) and 'Ctrl+r' (reading other scrolls),
because doing so reduces length of item list?
Probably no.
Halls Hopper
Posts: 85
Joined: Thursday, 26th May 2016, 13:22
Siegurt wrote:papilio wrote:My proposal:
1. Merge 'P' and 'E'quip.
2. Merge 'R' and 'T'ake off as well.
3. Remove 'q'uaff, 'r'ead, 'e'at, e'V'oke, 'M'emorise completely and merge all of them to 'u'se.
All of these mechanics are some dumb heritages from Nethack, so eradicate them completely plz
Actually they aren't dumb, they reduce the number of menu choices you have to look at when doing each of these things, 4 things to choose from is less annoying than 8 or 10.
If you want to play a more annoying game, you can do any or all of the above things from 'i', then you won't have to remember whether the 'ring of fire resistance' is a 'ring' or a 'body armour' (which is the only reason to do as you suggest.)
-- Also "u" is a movement key, rebinding movement keys is a terrible plan.
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
PlatinumSpider wrote:Siegurt wrote:papilio wrote:My proposal:
1. Merge 'P' and 'E'quip.
2. Merge 'R' and 'T'ake off as well.
3. Remove 'q'uaff, 'r'ead, 'e'at, e'V'oke, 'M'emorise completely and merge all of them to 'u'se.
All of these mechanics are some dumb heritages from Nethack, so eradicate them completely plz
Actually they aren't dumb, they reduce the number of menu choices you have to look at when doing each of these things, 4 things to choose from is less annoying than 8 or 10.
If you want to play a more annoying game, you can do any or all of the above things from 'i', then you won't have to remember whether the 'ring of fire resistance' is a 'ring' or a 'body armour' (which is the only reason to do as you suggest.)
-- Also "u" is a movement key, rebinding movement keys is a terrible plan.
I agree that you don't need to merge all of the commands but I think w and W should be merged. Distinguishing between armour and weapons to shorten the list is not really a problem since people usually only carry only 1 or 2 backup weapons, for brands or artefact effects, and the same for armour.
Halls Hopper
Posts: 85
Joined: Thursday, 26th May 2016, 13:22
Mines Malingerer
Posts: 34
Joined: Saturday, 21st January 2017, 16:17
papilio wrote:All of these mechanics are some dumb heritages from Nethack
Temple Termagant
Posts: 7
Joined: Friday, 23rd January 2015, 22:54
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