Shoals Surfer
Posts: 268
Joined: Tuesday, 4th October 2016, 09:32
Ice midgame.
Ice magic feels rather poorly paced, exp inefficent, and honestly weak in the mid to late game slope of DCSS when compared to the other single school starts. With silmacralium as the sole exception (because necro is thilly) the entire ice school is just horribly inefficent in the gap between SiB and Glaciate , so much so that ice invest past 1% freeze has less utility than high poison invest in a 3 rune game.
Bolt of cold, basicly a level 5 bolt. Merfolk prefer it but that's about it since iron shot/Bolt of fire and the actual level 5 bolts exist.
Freezing cloud: There is no reason to ever learn this, it's a level 6 tripple school spell that has the same effect as level 2 and 3 spells. It does have the niche of conveniently killing low Ac non Rc+ things as a smite but it overlaps with LRD there and is still hilariously outclassed even on merfolk.
Metabolic Englaciation: Pseudo haste in snake if a large number of enemies are in line of sight aka "if you're about to die really hard" by far the worst hex option vs draco packs.
Ozo's fridge: Would be strong if it didn't have one of the worst drawbacks imagineable.
As a school and a start ice is still perfectly funcional you can roleplay or glaciate the win no worries without transitioning out of a reasonably focused spellset, pacing just feels really awkward "supoptimal" and somewhat spoilery. Posted in CYC since this is probably an unpopular opinion.
Edit: Not saying "remove" anything would just like to see mild tweaks to the schools midgame.