Abyss Ambulator
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Abyss Ambulator
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Ziggurat Zagger
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Tartarus Sorceror
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Abyss Ambulator
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Sar wrote:I stash, duh.
Ziggurat Zagger
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Abyss Ambulator
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Tartarus Sorceror
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Barkeep
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Abyss Ambulator
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Cocytus Succeeder
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4Hooves2Appendages wrote:Why am I so attached to junk items?
Tartarus Sorceror
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Swamp Slogger
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4Hooves2Appendages wrote:Why am I so attached to junk items?
Barkeep
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Tartarus Sorceror
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njvack wrote:Remember that it is important to have as many varieties of food in your inventory as possible at all times. Your character will appreciate the available variety.
Abyss Ambulator
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Crypt Cleanser
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Abyss Ambulator
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Tartarus Sorceror
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Abyss Ambulator
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Abyss Ambulator
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Abyss Ambulator
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Tartarus Sorceror
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Cocytus Succeeder
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dowan wrote:sometimes
potentially
choice
Tomb Titivator
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Tartarus Sorceror
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stoneychips wrote:Well off the bat, I'll admit I'm something of a packrat. I tend to fill up around Lair and constantly discard/stash and pick up. It's the worst if I didn't get an early smoking weapon, and grabbed all sorts of situational ones.
Tomb Titivator
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4Hooves2Appendages wrote:How do you deal with inventory clutter?
Tomb Titivator
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Like what? Early on I'll grab useful brands like elec and poison, but not more than one of each... and nothing redundant(eg: if I find a whip of elec, I'll basically just use that and drop anything else.)
Dungeon Master
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stoneychips wrote:The arbitrary number of slots does not quite make sense to me. I suppose there should be some upper limit, but shouldn't it have more to do with strength, species size and appendages, type of storage on your clothing (if such existed - but it would make more sense at least)... Everyone having the same flat number doesn't really click with a game where there are all sorts of other species strengths and weaknesses. One might expect at least some difference.
Personally, I'd be happy with a constant adjustment based more on size, body type, strength, and then you get a weight/encumbrance system. Or just a weight system with some of those adjustments, and no slot counting per se.
Tartarus Sorceror
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Brannock wrote:If my inventory is hitting max slots then that tells me one of two things: I'm either carrying stuff I don't actually need, or I'm not using my tools and consumables enough and making the game unnecessarily riskier.
Tartarus Sorceror
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Location: Toronto, Canada
dowan wrote:If game 2 is played with a felid where no good wands or evokables drop, and I'm just using my claws, I'm going to have a lot less incidence of needing to drop things. This does not signify I'm playing well in any way.
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This appeals to my inner simulationist, but do you think it would make for good gameplay in Dungeon Crawl?
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Arrhythmia wrote:dowan wrote:If game 2 is played with a felid where no good wands or evokables drop, and I'm just using my claws, I'm going to have a lot less incidence of needing to drop things. This does not signify I'm playing well in any way.
He didn't say that. He said that if you're hitting your inventory cap, then you're playing poorly. He didn't mention the converse, namely, if you're not hitting your inventory cap, then you're playing well.
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stoneychips wrote:Arrhythmia wrote:dowan wrote:If game 2 is played with a felid where no good wands or evokables drop, and I'm just using my claws, I'm going to have a lot less incidence of needing to drop things. This does not signify I'm playing well in any way.
He didn't say that. He said that if you're hitting your inventory cap, then you're playing poorly. He didn't mention the converse, namely, if you're not hitting your inventory cap, then you're playing well.
Isn't it also possible that at least sometimes you're playing the Felid, useful wands don't drop so much when you need them, and you don't overload the present fixed capacity (at least not mainly from wands, sometimes)? Or have things been tuned so much that it's a certain % wands by level X, now? While I tend to pick stuff up left and right, I don't play felids and I've only gotten around to Pakellas lately. I think there's still a fair chance of mismatch between the type of items you get and what you might better use, at least some proportion of the time (it's more obvious if you count up things like your early game casters sometimes getting small plus Str rings and no matching booster items and such well past Lair/Orc, or pick whichever mismatch scenario fits your class). Or are those just the ones that stick in my mind?
What was I originally trying to say.... There's more than one way to get to a stockpile of things, and it isn't always because you're playing horribly. Just as RNG can lead to getting just the items you need "almost when" you need them for a couple levels, and you burn them up cause wow you really needed them. It might be a sign of poor strategy or it might be 4 uniques and large trash packs in close proximity all on level what, 4-5 like I had the other day? Or maybe I'm just horrible. But I think RNG on item drops can also still play a big part. Then aren't there some people who have too much stored up because they're "too good'? Another logic test: I mean, what exactly did those 23 scrolls of teleportation in your inventory we see at endgame mean by that point? Did a player of your skills really need to fill up a whole slot and slow yourself down with those just to escape the Dungeon? Is that really necessarily? If you weren't showing off so much for so long, why you could have another wand of haste or rod of shadows or something!
And maybe it would have been "better" gameplay to show us you could do the last 10 levels with no inventory at all! That's real display of skill and accumulated power, isn't it.
Dungeon Master
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Crypt Cleanser
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dowan wrote:Well, it would be a player buff to have an unlimited inventory, which is generally undesirable. Stacking wands, goldifying food, doing away with books all would help a little bit, but I suspect to some degree you're supposed to have to choose sometimes, rather than just carry everything. I wouldn't say it's bad design, but I disagree if someone claims there's never a need to make a choice, and if you run out of inventory space it's just because you're tending to your OCD.
Blades Runner
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Tomb Titivator
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Arrhythmia wrote:I'm a little confused by what you're saying, but I think both of our theses aren't that different. You say that "it would have been "better" gameplay to show us you could do the last 10 levels with no inventory at all", and I'd agree (to a point, not with the part about having no inventory but with the spirit of having a much more diminished inventory), but not because you've willfully gone without items, but because you've been using them about as quickly as they've been spawning.
Abyss Ambulator
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goodcoolguy wrote:Make Fedhas use inedible special purpose items, say cacti
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Blades Runner
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Ziggurat Zagger
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Shard1697 wrote:Bring an end to buying all fruit from food shops, using ?acquire on fruit every time, and praying for vaults with fruit in them
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