Tartarus Sorceror
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Tartarus Sorceror
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Tartarus Sorceror
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Ziggurat Zagger
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CanOfWorms wrote:can you indicate which abominations look like the tormentor tile so that they can be edited/removed (which currently looks like this):
Ziggurat Zagger
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Ziggurat Zagger
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Ziggurat Zagger
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Ziggurat Zagger
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Ziggurat Zagger
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Sar wrote:Aboms have random speed etc., so it kinda makes sense for them to look differently.
Ziggurat Zagger
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Sprucery wrote:FR: randomly generated tiles for abominations
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Tartarus Sorceror
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CanOfWorms wrote:here are the current large abomination tiles:
can you indicate which abominations look like the tormentor tile so that they can be edited/removed (which currently looks like this):
(rip using the pentagram to highlight demons)
roctavian wrote:I recently submitted a tormentor tile on Mantis which is bright pink/purplish (this is to differentiate it from a skinner but still yellow Cacodemon tile that I've made) and I think it should be more recognizable this way -- as well as consistent across tiles & console. I think these abomination tiles are great, but I think there's only multiple tiles for them because multiple people submitted tiles in the past, and they all went in? Someone went through great lengths to preserve that green/yellow/red gumdrop abomination for quite a long time...
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Tartarus Sorceror
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Brannock wrote:BTW I love your new Executioner tile.
Tartarus Sorceror
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CanOfWorms wrote:If it's just the colour that leads to confusion then they can be recoloured (or roctavian's tormentor recolour can be added???)
Or I guess tormentors can get a new tile too
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Tartarus Sorceror
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tach3 wrote:I only play the console version. But have you thought about, to to make all tiles grayscale. I think the many colours are confusing. And when every monster group has its colour it is easier recognize.(And perhaps background shows health, and the unique ones in full colour)
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