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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0009951||[DCSS] Upload: Graphics||minor||have not tried||2015-09-12 20:55||2017-12-30 01:17|
|Status||closed||Product Branch||0.17 ancient branch|
|Summary||0009951: Various tile submissions: Trolls, nagas, undead, and others|
All tiles, L-R:
Trolls: Troll, deep troll, iron troll;
troll earth elementalist, troll shaman, vault troll for wizlab.
Nagas: Naga warrior, naga mage, naga ritualist;
naga sharpshoote, naga, greater naga.
Demons: Crimson imp, white imp, iron imp, shadow imp;
Neqoxec, hellwing, reaper, Grinder;
Ice devil, quasit, sixfirhy, hellion.
Humanoid zombies: kobold, goblin, hobgoblin, gnoll;
Orc, generic humanoid, troll.
Other zombies: rat, jackal, bat;
Quokka, generic snake, hound;
Cockroach, spiders, scorpion.
Skeletons: small humanoid, medium humanoid, large humanoid, troll;
Snakes, frogs, bat, bird/bat
Komodo dragon, black bear, porcupine;
Mana serpent, death ooze, eye of draining.
Many of these tiles are just shape and contrast tweaks -- like the reaper, snake skeleton, mana serpent, and so on.
I wanted to diversify the appearances of early-game undead tiles, because that's where the differences are most relevant. I did see from the chat logs that derived undead are possibly going away, so these might not be necessary.
I'm not super happy about any of the imp tiles, though I've grown partial to this new Grinder -- if only because he matches console colors and is easier to see in-game. Same goes for the shadow imp. If anyone wants to take a go at them, please feel free.
All three human tiles are intended to go in, and I'd like monster generation to draw from them with equal weighting when placing humans in-game. They're intended to look at least a little gender-neutral.
I also made this Donald tile almost a year ago, but never put it in.
|Tags||No tags attached.|
trolls.png [^] (10,072 bytes) 2015-09-12 20:55
naga.png [^] (8,279 bytes) 2015-09-12 20:55
demons.png [^] (13,973 bytes) 2015-09-12 20:56
humanoid.zombies.png [^] (12,880 bytes) 2015-09-12 20:56
zombies.png [^] (15,269 bytes) 2015-09-12 20:56
skeletons.png [^] (5,461 bytes) 2015-09-12 20:56
misc.png [^] (13,578 bytes) 2015-09-12 20:56
donald.png [^] (3,049 bytes) 2015-09-12 20:57
demons.undead.png [^] (11,445 bytes) 2016-08-05 09:57
mostly2s.png [^] (7,300 bytes) 2016-08-06 04:24
spriggans.png [^] (11,006 bytes) 2016-08-10 04:31
|Oh yeah -- I included two versions of the bat skeleton tile. The first is based off the shape of regular bats and bat zombies, the second is just a smaller version of the old bat skeleton tile. I don't prefer either, I just don't think the bat skeleton tile needs to be quite so imposing.|
|Zombies, skeletons & demons are in as of 8b64045943c6 & 2e0a8205fe7d respectively.|
Several recolorations/ minor edits --
Row 1, L-R: Tzitzimitl, executioner, brimstone fiend, efreet.
Row 2, L-R: Ghoul, bog body, skeletal warrior, rust devil.
|L-R: Tormentor, cacodemon, hell beast, red devil, balrug.|
Row 1, L-R: Spriggan, spriggan berserker, spriggan defender, spriggan air mage.
Row 2, L-R: Spriggan druid, spriggan rider, Agnes, the Enchantress.
Naga tiles were already updated in https://github.com/crawl/crawl/commit/e53bd43ce0fee7b [^]
I think most of these undead tiles have already been committed.
The rest look good! Do you have these as separate files, or should I just unstitch them so I can commit them? I think the humanoids will need new item offset values too.
demons.undead.png has been included as of 27efa5475a96 and 7c9bbd012c65.
I'm slightly concerned about the Agnes and spriggan rider tiles, as they have permanent weapons in their tiles. Beware the Tukima's Dance...? Thoughts?
|Donald, trolls, and misc.png have all been committed. Humans will spawn evenly distributed among all three colourings.|
Spriggans (and soul eater) are in a60222dc9 and e7438a5ee56d.
I think your 'mostly2s.png' needs a little bit more work. Should discuss with the other tiles artists.
|Either complete or superseded by 0011340.|
|2015-09-12 20:55||roctavian||New Issue|
|2015-09-12 20:55||roctavian||File Added: trolls.png|
|2015-09-12 20:55||roctavian||File Added: naga.png|
|2015-09-12 20:56||roctavian||File Added: demons.png|
|2015-09-12 20:56||roctavian||File Added: humanoid.zombies.png|
|2015-09-12 20:56||roctavian||File Added: zombies.png|
|2015-09-12 20:56||roctavian||File Added: skeletons.png|
|2015-09-12 20:56||roctavian||File Added: misc.png|
|2015-09-12 20:57||roctavian||File Added: donald.png|
|2015-09-12 22:23||roctavian||Note Added: 0029489|
|2016-05-17 09:17||PleasingFungus||Note Added: 0030491|
|2016-08-05 09:57||roctavian||File Added: demons.undead.png|
|2016-08-05 09:59||roctavian||Note Added: 0030864|
|2016-08-06 04:24||roctavian||File Added: mostly2s.png|
|2016-08-06 04:25||roctavian||Note Added: 0030866|
|2016-08-10 04:31||roctavian||File Added: spriggans.png|
|2016-08-10 04:32||roctavian||Note Added: 0030880|
|2016-09-16 20:06||Brannock||Note Added: 0031021|
|2016-09-17 07:57||Brannock||Note Added: 0031026|
|2016-09-17 09:32||Brannock||Note Added: 0031027|
|2016-09-18 02:34||Brannock||Note Added: 0031033|
|2017-12-30 01:17||roctavian||Note Added: 0032003|
|2017-12-30 01:17||roctavian||Status||new => closed|
|2017-12-30 01:17||roctavian||Resolution||open => done|
|2017-12-30 01:17||roctavian||Fixed in Branch||=> 0.21 development branch|
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