Tartarus Sorceror
Posts: 1891
Joined: Monday, 1st April 2013, 04:41
Location: Toronto, Canada
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Tartarus Sorceror
Posts: 1891
Joined: Monday, 1st April 2013, 04:41
Location: Toronto, Canada
Crypt Cleanser
Posts: 689
Joined: Saturday, 12th December 2015, 23:54
Slime Squisher
Posts: 354
Joined: Thursday, 14th April 2011, 17:28
Snake Sneak
Posts: 91
Joined: Monday, 7th March 2016, 19:10
Slime Squisher
Posts: 354
Joined: Thursday, 14th April 2011, 17:28
Disable Pakellas
The god's design currently doesn't really function - it's very narrowly focused
in a way that's not very interesting and also causes balance problems.
Turning things like heal wounds/enslavement/teleport into near-unlimited
resources (where the latter two of those have been deliberately changed from
having infinite spell sources to being finite in the past) in particular isn't
great. In general, having a god who runs entirely off evocations skill and
makes all those items stronger seems likely to cause problems - it's desirable
for evocations skill to be a reasonable investment without the god, so a god
just focusing on evocations ends up making that one skill doubly effective.
Currently Pakellas is disabled pending a rework (or full removal), so
characters currently worshipping Pakellas can still continue as normal.
Tartarus Sorceror
Posts: 1694
Joined: Tuesday, 31st March 2015, 20:34
Shoals Surfer
Posts: 297
Joined: Wednesday, 9th July 2014, 08:20
Cocytus Succeeder
Posts: 2229
Joined: Sunday, 18th December 2011, 13:31
Croases wrote:I think the full-on removal of a god is an excellent thing because it makes a good precedent for the removal of other awful gods.
The faster Pakellas meets the chopping block, the better.
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
In general, having a god who runs entirely off evocations skill and
makes all those items stronger seems likely to cause problems - it's desirable
for evocations skill to be a reasonable investment without the god, so a god
just focusing on evocations ends up making that one skill doubly effective.
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Dungeon Master
Posts: 585
Joined: Sunday, 9th June 2013, 17:13
Slime Squisher
Posts: 395
Joined: Monday, 28th April 2014, 19:50
Rast wrote:In general, having a god who runs entirely off evocations skill and
makes all those items stronger seems likely to cause problems - it's desirable
for evocations skill to be a reasonable investment without the god, so a god
just focusing on evocations ends up making that one skill doubly effective.
While I agree that Pakellas needs rework, I disagree with this part of the rationale used. It would be perfectly fine to have a god that made evokables somewhat stronger, and also gave more (but not unlimited) usable charges to evokables.
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
bcadren wrote:Pakellas was fairly weak anyways; better than Trog
Dungeon Master
Posts: 1051
Joined: Thursday, 12th June 2014, 05:19
Siegurt wrote:https://crawl.develz.org/mantis/view.php?id=10511
In case anyone wants to fiddle around with an alternate interpretation
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
PleasingFungus wrote:Siegurt wrote:https://crawl.develz.org/mantis/view.php?id=10511
In case anyone wants to fiddle around with an alternate interpretation
shit, i totally forgot about this patch. oops...
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
Blades Runner
Posts: 546
Joined: Friday, 2nd October 2015, 14:42
Lair Larrikin
Posts: 24
Joined: Tuesday, 9th August 2016, 14:03
Hellmonk wrote:Rods out for Pakellas.
Lair Larrikin
Posts: 22
Joined: Tuesday, 23rd July 2013, 01:29
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Lair Larrikin
Posts: 22
Joined: Tuesday, 23rd July 2013, 01:29
Swamp Slogger
Posts: 181
Joined: Wednesday, 18th March 2015, 21:13
Blades Runner
Posts: 546
Joined: Friday, 2nd October 2015, 14:42
robotcentaur wrote:I actually am fine with him getting disabled. I just am reacting against the idea to utterly remove and not think about re-design. The intrinsic mechanics of an ego based , gadget loot based god is good. I support time to redesign and a temp disable. Just asking for a forum to make it right cause I have ideas on how he can work well and I'd like to supply them for discussion and hopeful re-implmentation of the god.
Lair Larrikin
Posts: 22
Joined: Tuesday, 23rd July 2013, 01:29
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Snake Sneak
Posts: 91
Joined: Monday, 7th March 2016, 19:10
Lair Larrikin
Posts: 22
Joined: Tuesday, 23rd July 2013, 01:29
Snake Sneak
Posts: 91
Joined: Monday, 7th March 2016, 19:10
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
duvessa wrote:The fact is, Pakellas added nothing new to the game.
Snake Sneak
Posts: 91
Joined: Monday, 7th March 2016, 19:10
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Swamp Slogger
Posts: 131
Joined: Thursday, 11th August 2011, 14:40
dynast wrote:You may not like that pakellas got disabled, but you have to understand why it was, the god doesnt add anything to the table, he just expands already existing game mechanics, bringing more issues than features. If tomorrow a god like Oka got removed i wouldnt like it, but i sure would understand, as he also falls into this description(though he doesnt bring issues).
Lair Larrikin
Posts: 22
Joined: Tuesday, 23rd July 2013, 01:29
Slime Squisher
Posts: 395
Joined: Monday, 28th April 2014, 19:50
Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
Sar wrote:Shame to see that work being wasted
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Tartarus Sorceror
Posts: 1881
Joined: Saturday, 7th September 2013, 21:16
Location: Itajubá, MG, Brazil.
Temple Termagant
Posts: 5
Joined: Friday, 19th August 2016, 04:08
I'm really, really tired of seeing this. Removing bad features doesn't waste any work. The work making the bad feature was already wasted as soon as it was performed, because the feature was bad. You might as well say "shame to see that work being wasted" whenever someone fixes a bug or replaces a tile.
ahappydouche wrote:I'm really, really tired of seeing this. Removing bad features doesn't waste any work. The work making the bad feature was already wasted as soon as it was performed, because the feature was bad. You might as well say "shame to see that work being wasted" whenever someone fixes a bug or replaces a tile.
Well done, I concur, it's a silly sentiment. It's not like we're talking money or lives here, someone does this in there free time, they changed their mind, o well, really not something to be sorry over.
Bcadren wrote:As a felid, Pakellas was better than Trog, but not very good.
Abyss Ambulator
Posts: 1194
Joined: Friday, 18th April 2014, 01:41
Blades Runner
Posts: 536
Joined: Friday, 1st April 2016, 18:15
twelwe wrote:It's like Blink, but you end up drowning.
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