Mines Malingerer
Posts: 53
Joined: Monday, 16th May 2011, 17:21
Humans
Here's a suggestion to make them a bit more attractive. The main point of humans is that they're versatile : being average in every skill allows you to learn new ones quite fast and decide or change your gameplay course over the game, something much harder (if not impossible) with, say, a MuWz. Yet it doesn't seem that it is so effective : even with a human, evolving from a wizard to a pure melee attacker takes time and danger, and also the other way around. Even taking a sword instead of an axe takes a huge time to train correctly.
To increase the verstile aspect, I would suggest to buff crosstraining for them. I don't have polished ideas and don't know the exact mechanics for crosstraining but for example, making all the weapon skills crosstrain up to a quarter or a half of the skill level of the best weapon class (or fighting) would allow easier weapon change. The same could go for magical skills, and although changing the whole character should still be very hard, there might be a solution to make it a bit easier.
This could be a good and attractive asset for them : if you're a wizard and find a GDA on D:5, you're generally not gonna pick it up and get really angry against the RNG. With appropriate buffing, humans wizards could take it and switch to fighters in a much shorter time.
This might require some experience nerfing on the other side of course. And I think this could fit well with the flavour : Humans aren't especially strong nor bright but they're clever and know how to adapt.