Vestibule Violator
Posts: 1591
Joined: Saturday, 3rd August 2013, 18:59
Brand Adjustment: Improving On Protection
As a result of this, protection just ends up being an item swapped in when the player is trying to escape, and ultimately just takes up another inventory space(not to mention being uninteresting).
So, this is what I suggest to improve on these issues:
For as long as the weapon is wielded, the player gains AC(maybe other things too?) based on the experience gained while using the weapon(and it resets whenever it is removed). This would solve the swapping problem while simultaneously making the brand offer more to the game than just a small boost in numbers since fragility and distortion are the only effects that hinder weapon swapping(and neither of those actually offer a realistic choice, they just prevent it altogether).
I personally think there is some unexplored design space in regards to a Brand of Protection and would love to hear some ideas from other players on the topic.
crawl.akrasiac.org:8080 <- take this link to play online or spectate.