Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
Re: Incoming Amulet Reform Discussion
duvessa wrote:When did I ever suggest that rings and amulets should switch places? That would be ridiculous. I suggested that rings be made unswappable, and if you want swappable resistances, move the resistance rings to a swappable single-item slot (which needn't be the amulet slot). There is no reason to change rings of dexterity, evasion, intelligence, invisibility, flight, loudness, magical power, protection, slaying, stealth, strength, teleportation, or wizardry, unless you also want those to be swappable for some reason.
I'm also not convinced that moving the resistance rings to the amulet slot and keeping the unswappable amulets would be at all bad.
Ah, I misunderstood what you were getting at. I'm not familiar with this suggestion. What mechanism would block swapping rings?
duvessa wrote:It's good evidence that losing those things isn't a fundamental change to the game, and that it doesn't make the game significantly less winnable.
I disagree. Worshipping Qaz makes the game radically different by constantly making a ton of noise, and worshipping Chei makes the character baseline slower, and worshipping Trog means receiving heavy punishment for casting spells. Making any of those a default condition rather than an aspect of a specific god choice would fundamentally change the game. Similarly, that one god allows you to take one ring slot as a penalty of worshipping that god doesn't imply that the game wouldn't be fundamentally different if that too were a default condition. Or maybe we just define "fundamentally different" differently.