Temple Termagant
Posts: 5
Joined: Saturday, 28th February 2015, 23:10
Death Cobs in .17
http://dobrazupa.org/morgue/suldrek/mor ... 020222.txt
First of all, I've been having issues with these new Death Cobs in every single game I've made it to Zot since I started playing again. I understand they were basically xp fodder before - I really do - and I appreciate their threat level being changed. But I think it has been taken a little too far.
Even while hasted, I can go from very hungry, eat a meat ration, up to full/normal satiation, and then back to very hungry or even starving in combat with one of these things (over the course of eating.) In this example, I died because of the starvation. Nothing I could do - I waited 1 turn to see what would come out after I came down the stairwell, got shifted, moved back to the stairwell to go up, got shifted again, surrounded (death cob adjacent) one round follows, starvation/unconscious, dead. I didn't really have the turns to do anything to save myself here, which makes it feel like a very hollow death.
Is it too much to ask that there might've been some counterplay here? Or that against ONE DEATH COB a player shouldn't EVER face immediate, one turn starvation when they are satiated or full? I will admit that in a one on one situation this wouldn't have been the same, but in this very same game, one level up in zot, that very situation happened - you can see because I ate 21 meat rations between xl25-27. I did not save that particular buffer, but I will tell you this - I went to starving at the very least 10 times. Every time I ate a meat ration, I'd return to starving or nearly, EVEN AFTER HASTING and using an agility potion. It took at least thirty turns just to kill him because I had to keep eating rather than fighting, and that feels wrong to me. I'm sure someone will tell me why it isn't, though.