johlstei wrote:Whether there should be a clock pushing you forward is being conflated with whether or not there should be a food system. You can reason about those independently if you want to stop bickering. Hunger would be a fine, mostly ignorable system if only there were no butchering.
No it would not. It would still take up several slots in my inventory. I would still have to drop all the food I don't need and/or alter my pickup to stop picking up what is it 10 different types of food. I would still get constant messages telling me I need to eat. Messages that interupt my autoexpolore and autotravel.
[Mod note: removed insult toward women].
And if you are just going to automate this and make it so I don't notice it all then why do we need the mechanic in the first place. If it is a mostly ignorable system why does it exist? Why waste all the time reforming it if it is ignorable? Just cut it out and be done with it.
Again it was always just a kludge that was so hated that it got kludged to make it toothless. Instead of introducing yet another kludge to fix the kludge of the kludge lets just drop it and adress the real problem head on. The alternative is just bad programming.
Hurkyl wrote:Ignorance is bliss. A nontrivial percentage of the people who aren't idiots and actually recognize that torturing yourself is better play will have their experience ruined simply by that knowledge, even if they don't torture themselves at all.
Triply so in any venue where people compare their performance with others'. (or sometimes even comparing against their prior performance)
Sorry, but I play games to have fun. The most optimal way to play is the way that gives me the most enjoyment. If you play games for some reason other then having fun then Yes I must say you are an idiot in my opinion (as far as I know there is no professional crawl league). It would just be a colossal waste of time.
As far as comparing yourself to others and yourself since turncount is part of score this is just not a problem.