Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
rPhysical
I therefore propose that insubstantial monsters have varying degrees of rPhys. rPhys has two ranks: rPhys+ confers 50% resistance to any unbranded damage. rPhys∞ confers immunity to unbranded damage. This immunity is calculated at the end of damage calculation, after AC reduction and brand calculation, so that a weapon with a fire brand would still have the brand applied.
All insubstantial monsters have at least rPhys+. Dangerous late game threats, such as orbs of fire, shadow wraiths, phantasmal warriors, or flayed ghosts, have rPhys∞. They can have reduced HP in exchange, or reduced resistances to other damage types, so as not to make them too dangerous in general.
Although it isn't the main reason to introduce rPhys, it does make sense from a simulationist viewpoint because an ordinary sword isn't going to do much to a ghost.
251 total wins Berder hyperborean + misc
83/108 recent wins (76%)
guides: safe tactics value of ac/ev/sh forum toxicity