Temple Termagant
Posts: 7
Joined: Thursday, 18th September 2014, 19:33
Make high level necromancy better for Undead species.
One possible solution is to add new necromancy spells that can only be used by undead (and necromutated?) characters. Another possibility is to add or replace high level necro spells that undead can actually use.
- Undead Touch: Single target 1 range spell, only usable by undead. High unavoidable, irresistible damage, Drains stats and gives it to the caster for period of time up to a cap. Tweak dmg/stat drain/duration to suit the desired level of the spell.
- Blight: Level 7 Necro/Hex spell. AoE centered on player that grows in radius with spell power. All grass/trees/etc transform into their blighted version, like the kind you find in the Crypt. Plant like creatures all take massive damage. All other non-undead creatures take less damage and receive Sickness and Weak. The player will also get Sick, but this of course would not affect Undead or Rot immune characters.
- Cloud of Rot: Level 6 Air/Necro spell. Like poison/freezing cloud, but with miasma! Usable by living casters, but of course much better if you're undead since you'll be immune to your own clouds.
- Death Locust Swarm: Level 9 damage spell on a single target. Short duration high damage over time, that can spread to other enemies. Starts out on one target, and then duplicates on a nearby target after a couple of turns, and continues spreading and multiplying from there. Cannot spread offscreen, and probably has a maximum number of times it can spread. Does not effect skeletons. This would be different from the other lvl9 nuke spells in that it is very mana efficient, but takes longer to actually do the killing then ice/fire storm, and doesn't distract the enemies the way tornado/singularity/discord does.