tabstorm wrote:I've never been in danger from a caustic shrike. Depths should be trivial unless you intentionally build a bad character to make it not so.
First off, the irony of your name in the context of this is simply hilarious.
If melee "tabstorming" is too brainless and easy, then you nerf tabstorming. You don't just keep placing harder and harder things that are beyond all but the most simplistic and hardy tabstorm builds. That's what balance is about. The devs know this, I hope.
Since you're playing an ogre caster that uses minimal melee, it sounds like you did exactly that. What do you expect?
Let me 'splain something to you.
This very same character encountered ten different uniques in his first trip to get a rune, through the Shoals branch. Donald, Louise, Maud and Sonja were all there on level 1, and he never ran away or retreated up the stairs. He took them on and took them out as they came. Polyphemus was hiding on level 2, ambushing my character with hard-hitting boulders from afar, and while my tactic was retreat leaving ice behind him, I never read teleport or detached from the battle, though it got real dicey after a few solid hits. Level 3 was clear of uniques, somehow. I didn't know that was because they were waiting in ambush on the descent to level 4. Immediately descending the stairs, there were both other stairs in LoS, along with Wiglaf and Agnes, both alert. Did I go back up the stairs? No, not me. Again without running or retreat, I committed and won. Kirke, Snorg and Ilsuiw on 5 met the same fate of determination, and my OgWz got his first rune for this game.
Now, safer players would have played an easier character. Safer players would have retreated and regrouped. Safer players would have done a lot of things differently than I do them, but I think that's just because safer players have tiny, little balls.
That's right, You can play this game with your tiny little acorn balls, and you can squirrel away all your little acorn balls wins, but there's another aspect to the game that you cannot comprehend, because you simply don't have big enough balls, and would find it impossible to squirrel them away if you did discover some. I know you must have these tiny little acorn balls because you said your characters have never been in danger from such things, meaning you only play the safest characters - the ones that make Depths appear "trivial".
So, to answer your question of what do I expect, the answer is, not a thing.
I do
not expect you to understand that answer, though.