duvessa wrote:Does trading 75 piety for 2000 skill points sound like a good deal to you? Because it sure doesn't to me.
Ash piety is almost useless and is easy to earn. Scry is more useless/situational than knowledge transfer.
These examples are all absurd except for the weapon switching one which I specifically mentioned. Why would you ever want to switch to heavy armour when you're casting the spell that's better than heavy armour
Because some armours are not found on D1
train shields before weapon skill
Because weapon is already at min delay
train significant stealth on a character that would conceivably ever switch to heavy armour
Because stealth was useful early and then you find a good heavy armour.
or switch from ice to fire on a red draconian?
That was the only theoretical example. I think I would go for Fire Storm/Bolt of Fire instead of Glaciate/Bolt of Cold with DrWz/Cj.
That morgue looks like a character that trained useless skills and also switched weapon classes to me, which are exactly the cases I mentioned.
That character forgot shields. (edit. Oops, I confused it with another my character. I don't remember how I used transfer in that game except I am sure I used several manuals).
Look, I'll accept that transfer knowledge could be useful for something else if it didn't cost piety, or if scrying didn't exist.
Why do you care about piety or scrying so much? Isn't passive detection of red monsters not enough in most cases? I remember Ash games where I used scrying just a couple of times.
But it costs crazy amounts of piety, and scrying does exist. In trying to squeeze out tiny strategic advantages from it, you just weaken your character because you get about 10 fewer uses of scrying.
Why do you need scrying so much? How many times do you usually use it (sorry, I failed to find your online games).