Snake Sneak
Posts: 103
Joined: Saturday, 18th December 2010, 12:13
Location: Ukraine
Dual wielding
As I can see there are 3 big problems with dual wielding:
1) It's very hard to balance
2) It requires a lot of coding and serious reworking of combat mechanic
3) It's hard to insert good interface for dual wielding in crawl
But I think that all problems can be avoided with the dual wielding mechanic that I have in my mind:
Why not make offhand weapon behave exactly like unarmed auxiliary attack? It's not like offhand punch greatly unbalance the game...
Balance issues
#1 ) Two weapons will be strictly better than one weapon. \ No, if offhand weapon will create penalties similar to shields.
#2 ) Two weapons will allow to carry 2 artifacts and get a lot of resistances\stat bonuses for casters \ Brands and artifact properties may activate only in main hand, it sounds illogical, but throwing currently works like that
Also offhand weapon may be limited to short blades, or even daggers only. ( or base it on the sizes of weapon and character)
Coding:
I am not a coder, but I hope that reusing auxiliary unarmed attacks and shieldlike penalties isn't hard
Interface
(W) command may work nicely for wielding offhand weapon. While you don't wear weapon, you still use a shield slot for it