Pandemonium Purger
Posts: 1283
Joined: Thursday, 16th April 2015, 22:39
Move corpses/skeletons to top of 'pile'
all before (the OP) wrote:The game should not allow you to cast Animate Dead if there are no corpses or skeletons in LOS. Or at least offer a y/n prompt. It's boring to check every pile to see if a corpse exists or not.
neil wrote:There is a small UI problem with this: namely, when there is a corpse at the bottom of a pile that you haven't stepped on yet. In that case, as far as you know, there is no corpse (even though statistically speaking you know there is an N% chance of there being one). As a result, after killing a pack of monsters you would have to either force-cast or step on at least one corpse first.
Pollen_Golem wrote:I don't like the fact that (at least in tiles) an object (e.g. weapon) can block out the corpse. IMO a corpse should always take preference, visually, over any object the monster dropped when it died. In this case it would be easy to see if any corpses are in LOS, and OP's suggestion makes perfect sense.
Here is one way to do this. Whenever a thing is dropped onto a tile:
- If the thing is a corpse or skeleton: move it to the 'top' of the 'pile' so that it's visible upon going 'x' 'v'.
- Otherwise, if it's neither corpse nor skeleton: move it to the 'bottom' of the 'pile'.