Mines Malingerer
Posts: 50
Joined: Saturday, 25th April 2015, 01:30
CiP: OpMo of Chei
- Code:
Grumpy D the Spry (Octopode Monk) Turns: 46715, Time: 06:03:25
Health: 129/129 AC: 3 Str: 38 XL: 18 Next: 3%
Magic: 44/44 EV: 37 Int: 32 God: Cheibriados [*****.]
Gold: 1102 SH: 0 Dex: 40 Spells: 4 memorised, 19 levels left
rFire . . . SeeInvis . s - +7 demon whip (freeze)
rCold + . . Clarity . (no shield)
rNeg + . . SustAb . z - +2 hat
rPois . Gourm + g - amulet of the gourmand
rElec . Spirit . y - ring "Focein" {+Fly rN+ Int+4}
rCorr . Warding . S - +3 ring of strength
rMut . Stasis . A - +5 ring of dexterity
MR +.... D - +5 ring of strength
Stlth +++++..... H - +4 ring of strength
F - ring of protection from cold
R - ring of magical power
X - +3 ring of evasion
@: very slow, somewhat resistant to hostile enchantments, quite stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, deformed
body, strong 1, gelatinous body 1
a: Bend Time, Temporal Distortion, Slouch, Step From Time, Renounce Religion,
Evoke Flight
You are on level 11 of the Dungeon.
You worship Cheibriados.
Cheibriados is extremely pleased with you.
You are completely stuffed.
You have visited 5 branches of the dungeon, and seen 33 of its levels.
You have also visited: Labyrinth.
You have collected 3332 gold pieces.
You have spent 2230 gold pieces at shops.
Inventory:
Hand weapons
r - a +0 hunting sling of velocity
s - a +7 demon whip of freezing (weapon)
w - a +0 blowgun
K - a +2 scimitar of flaming
Missiles
b - 8 curare-tipped needles
o - 14 stones (quivered)
x - 7 poisoned needles
Y - 3 needles of sleeping
Armour
u - a +0 large shield
z - a +2 hat (worn)
Jewellery
f - an uncursed ring of teleportation
g - an amulet of the gourmand (around mantle)
j - an uncursed ring of protection from fire
n - an uncursed amulet of warding
p - an uncursed ring of wizardry
y - the ring "Focein" (left tentacle) {+Fly rN+ Int+4}
(You found it on level 7 of the Dungeon)
[ring of flight]
It affects your intelligence (+4).
It protects you from negative energy.
It lets you fly.
A - a +5 ring of dexterity (on tentacle)
D - a +5 ring of strength (on tentacle)
F - a ring of protection from cold (on tentacle)
H - a +4 ring of strength (on tentacle)
R - a ring of magical power (on tentacle)
S - a +3 ring of strength (right tentacle)
X - a +3 ring of evasion (on tentacle)
Magical devices
c - a wand of polymorph (12)
q - a wand of disintegration (15)
L - a wand of fireball
O - a wand of heal wounds (7)
T - a wand of fire {empty}
Z - a wand of fireball (4)
Scrolls
h - 6 scrolls of teleportation
k - a scroll of brand weapon
B - 6 scrolls of remove curse
C - a scroll of fog
E - 2 scrolls of recharging
N - 4 scrolls of magic mapping
P - 2 scrolls of blinking
U - a scroll labeled FUURHU STITYGG
V - a scroll of enchant weapon
Potions
a - a potion of magic
d - a potion of resistance
e - 4 potions of curing
l - 4 potions of flight
t - 2 potions of brilliance
G - 2 potions of agility
I - 3 potions of restore abilities
Q - a potion of might
Comestibles
i - 8 meat rations
m - 11 fruits
v - 6 bread rations
J - a beef jerky
M - 3 slices of pizza
W - 8 chunks of flesh
Skills:
+ Level 13.5 Fighting
- Level 12.0 Maces & Flails
+ Level 15.6 Dodging
- Level 2.6 Stealth
- Level 7.9 Unarmed Combat
- Level 10.5 Spellcasting
- Level 8.9 Transmutations
- Level 10.5 Earth Magic
- Level 11.7 Invocations
- Level 3.9 Evocations
You have 19 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Blade Hands Trmt ######.... 1% 5 ###....
b - Statue Form Trmt/Erth ######... 12% 6 #####..
c - Passwall Trmt/Erth ######.... 1% 3 None
d - Lee's Rapid Deconstr Erth ######.... 1% 5 ###....
Innate Abilities, Weirdness & Mutations
You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.
You can use your tentacles to constrict many enemies at once.
Your skin changes colour to match your surroundings (Stealth).
Your rubbery body absorbs attacks (AC +1).
Your body is misshapen.
Your muscles are strong. (Str +2)
So, this is one of the best OpMo runs that I've had, and I am coming in for some general advice. Here are some things I'm hoping to get suggestions about:
*There's a randart ring with -2 Str and +2 slaying. I know slaying is very good, but I'm not sure that the Str penalty offsets that. Ideas?
*I'm not sure about training shields. I picked one up to have the option, but statue form also provides me a very nice AC
*I didn't know if UC was better than a Demon Whip, so after reading the Wiki I trained up for it. With Op and Statue Form, was that a mistake?
*I've cleared Lair, Orc, first two floors of Elf (don't intend to do the 3rd), and first three floors of Shoals. I'm thinking clear Dungeon up to the depths next?
Any other advice appreciated. This is my first char dump, so feel free to dig in and critique. Thanks.