Crypt Cleanser
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Joined: Thursday, 9th August 2012, 20:23
Defining the Roguelike Genre
For those who need a quick reference as to who I am and why I'm posting this here - I'm a Let's Player on YouTube who played DCSS for a time. Part of my experience with DCSS along with other Roguelikes (or those that are detestably rogulikes) that I've played went into the making of this definition. Due to my experience with DCSS and its community I figured I should at least make this documents presence known for those who wish to read it; or at least know about it.
For A Game To Be Considered A Roguelike
DavionFuxa Talks - Defining The Roguelike Genre
The first link here corresponds to the written Google Doc and the second link to a YouTube Video of me reading the Google Doc and giving some additional insight.
As a disclaimer, this is an opinion article. While it is meant to be a starting point for anyone wanting a proper definition of the Roguelike Genre, I do not claim that the definition will match with everyone who reads it. Regardless of what your stance is on how you may personally define a Roguelike game, it should still be an interesting read and perhaps open up a few avenues of thought when evaluating this game genre.
Feedback is encouraged. I welcome further input to improve the document and if you note something that you think is a defining factor for Roguelikes, be it because I left it out or stated something which would leave it out in the cold - let me know.
Defining the Roguelike Genre
- For this message the author Davion Fuxa has received thanks: 2
- Arrhythmia, tasonir