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Re: Tiles that could use improvement
Though if someone's still in doubt about the shambler and the crypt
it seems rather visible
If you are interested in helping with tiles, vaults, patches or documentation, this is the place for that.
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Bloax wrote:The problem is just that it completely breaks the theme of the sprite and monster to have it that bright.
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Tapsu wrote:Saw tentacled monstrosity being in need of replacement in the first post of the thread.
[...]
So what exactly is wrong with the current sprite in the wiki in the first place, and what would be the desired general intent of the game graphics?
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duvessa wrote:Crawl tiles generally have more outlines, a bit more detail, and less "shiny" textures.[...]
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duvessa wrote:Crawl tiles generally have more outlines, a bit more detail, and less "shiny" textures. Admittedly Crawl tiles are wildly inconsistent already; the original tiles used a small number of colours with high contrast, now there are a bunch of tiles with hundreds or thousands of colours, really blurry ones, and even alpha transparency. Anyone wanting a demonstration of how bad it is in this respect should take a quick glance at the thumbnails in crawl-ref/source/rltiles/mon/nonliving. Even something as simple as the size of humans' body parts is inconsistent.
But adding yet another style to the mix is unlikely to improve anything.
Tapsu wrote:Thought about trying Bennu and some bears which were on the list, and possibly some wasps if I get that far.
Is Bennu supposed to look as Egyptian as possible (including the side view like that) or should it be rotated to a partial side view, and should it have wings open or closed, and if open should they be open like while hunting (like this or like that) or something else?
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Veras wrote:The black bear needs an outline in order to fit with the current style. It may seem a bit nonsensical since it's already a dark color but it's very noticeable around the face/back.
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Bloax wrote:?Spoiler: show
Tapsu wrote:[...]shading the sum of cylinders of more regular fur[...]
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ontoclasm wrote:I agree that shading should be consistent; however, I'm having trouble seeing the lighting direction you intend:
My adder is certainly not perfect, and yours is probably better. My intent was a jewelled, scaly texture and a lighter belly -- vis this picture: http://wwwdelivery.superstock.com/WI/223/4179/PreviewComp/SuperStock_4179-38750.jpg Yours is plastic-smooth and the same shade of green everywhere; that's fine, of course. However, you also have several conflicting light sources, whereas Crawl tiles generally only have one -- ahead, above, and to the viewer's left. I have no idea what you mean about shading being used for lines.
The lighting thing is even more evident on the black bear, which has like twelve different highlight spots in various places. Bloax's has a more definite light source, but is very oddly textured and has a bizarre puffy demon face. And both suffer from being dark and grey, which is going to be just as invisible against the dungeon floor as the existing one. Yes, obviously black bears are black, but the sprite needs to be bright and easy to see.
The grizzly bear is a lot better; the only thing I would want is for the back half to be less flat. It's in the shadow but it can still have texture.
The polar bear's neck is way too long. Polar bears do have longer necks than most bears but this one's neck is as long as its torso. Otherwise it looks good.
I took the liberty of editing your bennu, giving him the sun disc and reshaping his wings and neck:
Other minor notes: 32x32 is standard size. The current black bear happens to be smaller, but there's no reason for it to stay that way. Crawl is licensed under the GPL, so any tile submissions are at least under that license; however, many artists specify that they are submitting under CC0.
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Bloax wrote:You guys shouldn't forget that the bennu is basically a flaming, (unholy?) egyptic phoenix of hurt and not a plain bird.
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Bloax wrote:
You guys shouldn't forget that the bennu is basically a flaming, (unholy?) egyptic phoenix of hurt and not a plain bird.
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ontoclasm wrote:[...]I have no idea what you mean about shading being used for lines.[...]
ontoclasm wrote:[...]The lighting thing is even more evident on the black bear, which has like twelve different highlight spots in various places.[...]
Tapsu wrote:[...]Tapsu wrote:[...]shading the sum of cylinders of more regular fur[...]
The cylinders of individual hairs in the fur are not in the same direction as the general shape, this is why you see a dark spot on the forehead in my version while the general shape should have a highlight there. That way there is some hope that the brain derives that it must be fur without having to draw individual hairs at this tiny scale.[...]
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Tapsu wrote:Is it another explanation about how the below is not being understood or is it a real problem?
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archaeo wrote:Sorry if this was addressed on page 1, but are the super-dark floor tiles really 100% necessary? In several branches, especially Depths, I find that I can't really see where the floor ends and the black, unexplored tiles begin.
Or maybe I'm the only one who misses the brighter floor tiles?
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