Viewing Issue Simple Details Jump to Notes ] Wiki ] View Advanced ] Issue History ] Print ]
ID Category Severity Reproducibility Date Submitted Last Update
0008488 [DCSS] Bug Report tweak always 2014-05-03 04:41 2015-01-03 05:21
Reporter XuaXua View Status public  
Assigned To
Priority normal Resolution open  
Status new   Product Branch 0.14 ancient branch
Summary 0008488: Add emphasis to make ghosts distinct on Webtiles; prevent inadvertent camouflague.
Description Per Tavern: [^]

Ghost transparency creates an interface screw that doesn't exist on non-Tiles; excellent example image attached (and in Tavern thread).

Add Demigod glow or something similar to them for distinction from background.
Additional Information
Tags No tags attached.
Attached Files gif file icon ghost.gif [^] (18,904 bytes) 2014-05-03 04:41

gif file icon Capture.GIF [^] (150,398 bytes) 2014-08-13 02:09

- Relationships
has duplicate 0011001resolvedPleasingFungus Nearly Impossible to See Ghost Tiles 

-  Notes
XuaXua (reporter)
2014-05-27 17:25

Probably also applies to Tiles.
XuaXua (reporter)
2014-08-13 02:10

See Capture.gif; kinda ridiculous.
PleasingFungus (administrator)
2014-12-20 03:22

The situation in Spider is now much better, since the floor there is purple.

Orc is still very bad.
PleasingFungus (administrator)
2014-12-20 03:23

A simple fix might be to recolour the formicid player sprite.
XuaXua (reporter)
2014-12-20 03:39

Changing the background circumvents the solution and makes more work for background developers. Solve it by altering the overlay for ghosts, or consider using the 100% completely different white ghost image that shows up whenever you use Ctrl-X when a player ghost is in view.
roctavian (developer)
2014-12-30 22:50

Though the base formicid player tile is dark, the armor tile overlay is also particularly dark -- and both issues are compounded by making player ghost tiles semitransparent, which theoretically means "ghostly" but in practice means "more similar to the floor" no matter what color the floor is.

Could the auto-rim script make player dolls with a white outline rather than a black one? I think that would be a good way to communicate "player ghost." If it were possible, semitransparency for the main part of the player doll wouldn't be a problem.

Alternately, there could be custom tiles to generate player ghosts from, which would be less work than you might imagine; player ghosts should probably still resemble player doll tiles, whatever else they look like.
XuaXua (reporter)
2015-01-02 20:11

As noted in the OP on this, don't demigods glow? Can't that be used?
PleasingFungus (administrator)
2015-01-02 22:18

The demigod monster sprite has a little halo manually drawn around it, if that's what you mean. Not very useful here.
XuaXua (reporter)
2015-01-03 05:21

My bad; I thought it was generated like half the other sprites (corpse sprites).

- Issue History
Date Modified Username Field Change
2014-05-03 04:41 XuaXua New Issue
2014-05-03 04:41 XuaXua File Added: ghost.gif
2014-05-27 17:25 XuaXua Note Added: 0026289
2014-08-13 02:09 XuaXua File Added: Capture.GIF
2014-08-13 02:10 XuaXua Note Added: 0026986
2014-12-20 03:22 PleasingFungus Note Added: 0028095
2014-12-20 03:23 PleasingFungus Note Added: 0028096
2014-12-20 03:39 XuaXua Note Added: 0028097
2014-12-30 22:50 roctavian Note Added: 0028181
2015-01-02 20:11 XuaXua Note Added: 0028195
2015-01-02 22:18 PleasingFungus Note Added: 0028200
2015-01-03 05:21 XuaXua Note Added: 0028218
2017-04-08 01:49 PleasingFungus Relationship added has duplicate 0011001

Mantis 1.1.8[^]
Copyright © 2000 - 2009 Mantis Group
Powered by Mantis Bugtracker