![User avatar](./download/file.php?avatar=1535_1360790408.png)
Pandemonium Purger
Posts: 1337
Joined: Saturday, 7th July 2012, 02:28
Location: Limbo
Re: Tiles that could use improvement
Though if someone's still in doubt about the shambler and the crypt
it seems rather visible
If you are interested in helping with tiles, vaults, patches or documentation, this is the place for that.
Pandemonium Purger
Posts: 1337
Joined: Saturday, 7th July 2012, 02:28
Location: Limbo
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
Dungeon Master
Posts: 332
Joined: Friday, 15th July 2011, 22:43
Pandemonium Purger
Posts: 1337
Joined: Saturday, 7th July 2012, 02:28
Location: Limbo
Dungeon Master
Posts: 332
Joined: Friday, 15th July 2011, 22:43
Pandemonium Purger
Posts: 1337
Joined: Saturday, 7th July 2012, 02:28
Location: Limbo
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Dungeon Master
Posts: 1531
Joined: Saturday, 5th March 2011, 06:29
Bloax wrote:The problem is just that it completely breaks the theme of the sprite and monster to have it that bright.
Dungeon Master
Posts: 431
Joined: Tuesday, 13th September 2011, 17:34
Blades Runner
Posts: 546
Joined: Saturday, 7th May 2011, 02:43
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Temple Termagant
Posts: 10
Joined: Sunday, 4th January 2015, 20:22
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Tapsu wrote:Saw tentacled monstrosity being in need of replacement in the first post of the thread.
[...]
So what exactly is wrong with the current sprite in the wiki in the first place, and what would be the desired general intent of the game graphics?
Dungeon Master
Posts: 431
Joined: Tuesday, 13th September 2011, 17:34
Pandemonium Purger
Posts: 1337
Joined: Saturday, 7th July 2012, 02:28
Location: Limbo
Temple Termagant
Posts: 10
Joined: Sunday, 4th January 2015, 20:22
Temple Termagant
Posts: 10
Joined: Sunday, 4th January 2015, 20:22
duvessa wrote:Crawl tiles generally have more outlines, a bit more detail, and less "shiny" textures.[...]
Dungeon Master
Posts: 431
Joined: Tuesday, 13th September 2011, 17:34
duvessa wrote:Crawl tiles generally have more outlines, a bit more detail, and less "shiny" textures. Admittedly Crawl tiles are wildly inconsistent already; the original tiles used a small number of colours with high contrast, now there are a bunch of tiles with hundreds or thousands of colours, really blurry ones, and even alpha transparency. Anyone wanting a demonstration of how bad it is in this respect should take a quick glance at the thumbnails in crawl-ref/source/rltiles/mon/nonliving. Even something as simple as the size of humans' body parts is inconsistent.
But adding yet another style to the mix is unlikely to improve anything.
Tapsu wrote:Thought about trying Bennu and some bears which were on the list, and possibly some wasps if I get that far.
Is Bennu supposed to look as Egyptian as possible (including the side view like that) or should it be rotated to a partial side view, and should it have wings open or closed, and if open should they be open like while hunting (like this or like that) or something else?
Temple Termagant
Posts: 10
Joined: Sunday, 4th January 2015, 20:22
Temple Termagant
Posts: 10
Joined: Sunday, 4th January 2015, 20:22
Mines Malingerer
Posts: 35
Joined: Wednesday, 5th February 2014, 19:07
Veras wrote:The black bear needs an outline in order to fit with the current style. It may seem a bit nonsensical since it's already a dark color but it's very noticeable around the face/back.
Pandemonium Purger
Posts: 1337
Joined: Saturday, 7th July 2012, 02:28
Location: Limbo
Temple Termagant
Posts: 10
Joined: Sunday, 4th January 2015, 20:22
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Temple Termagant
Posts: 10
Joined: Sunday, 4th January 2015, 20:22
Pandemonium Purger
Posts: 1337
Joined: Saturday, 7th July 2012, 02:28
Location: Limbo
Tomb Titivator
Posts: 909
Joined: Thursday, 3rd January 2013, 20:32
Temple Termagant
Posts: 10
Joined: Sunday, 4th January 2015, 20:22
Tapsu wrote:[...]shading the sum of cylinders of more regular fur[...]
Dungeon Master
Posts: 431
Joined: Tuesday, 13th September 2011, 17:34
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
ontoclasm wrote:I agree that shading should be consistent; however, I'm having trouble seeing the lighting direction you intend:
My adder is certainly not perfect, and yours is probably better. My intent was a jewelled, scaly texture and a lighter belly -- vis this picture: http://wwwdelivery.superstock.com/WI/223/4179/PreviewComp/SuperStock_4179-38750.jpg Yours is plastic-smooth and the same shade of green everywhere; that's fine, of course. However, you also have several conflicting light sources, whereas Crawl tiles generally only have one -- ahead, above, and to the viewer's left. I have no idea what you mean about shading being used for lines.
The lighting thing is even more evident on the black bear, which has like twelve different highlight spots in various places. Bloax's has a more definite light source, but is very oddly textured and has a bizarre puffy demon face. And both suffer from being dark and grey, which is going to be just as invisible against the dungeon floor as the existing one. Yes, obviously black bears are black, but the sprite needs to be bright and easy to see.
The grizzly bear is a lot better; the only thing I would want is for the back half to be less flat. It's in the shadow but it can still have texture.
The polar bear's neck is way too long. Polar bears do have longer necks than most bears but this one's neck is as long as its torso. Otherwise it looks good.
I took the liberty of editing your bennu, giving him the sun disc and reshaping his wings and neck:
Other minor notes: 32x32 is standard size. The current black bear happens to be smaller, but there's no reason for it to stay that way. Crawl is licensed under the GPL, so any tile submissions are at least under that license; however, many artists specify that they are submitting under CC0.
Pandemonium Purger
Posts: 1337
Joined: Saturday, 7th July 2012, 02:28
Location: Limbo
Bloax wrote:You guys shouldn't forget that the bennu is basically a flaming, (unholy?) egyptic phoenix of hurt and not a plain bird.
Pandemonium Purger
Posts: 1337
Joined: Saturday, 7th July 2012, 02:28
Location: Limbo
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Bloax wrote:
You guys shouldn't forget that the bennu is basically a flaming, (unholy?) egyptic phoenix of hurt and not a plain bird.
Temple Termagant
Posts: 10
Joined: Sunday, 4th January 2015, 20:22
ontoclasm wrote:[...]I have no idea what you mean about shading being used for lines.[...]
ontoclasm wrote:[...]The lighting thing is even more evident on the black bear, which has like twelve different highlight spots in various places.[...]
Tapsu wrote:[...]Tapsu wrote:[...]shading the sum of cylinders of more regular fur[...]
The cylinders of individual hairs in the fur are not in the same direction as the general shape, this is why you see a dark spot on the forehead in my version while the general shape should have a highlight there. That way there is some hope that the brain derives that it must be fur without having to draw individual hairs at this tiny scale.[...]
Shoals Surfer
Posts: 287
Joined: Tuesday, 11th June 2013, 01:29
Location: NJ, USA
Dungeon Master
Posts: 431
Joined: Tuesday, 13th September 2011, 17:34
Tapsu wrote:Is it another explanation about how the below is not being understood or is it a real problem?
Barkeep
Posts: 1788
Joined: Saturday, 29th June 2013, 16:52
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
archaeo wrote:Sorry if this was addressed on page 1, but are the super-dark floor tiles really 100% necessary? In several branches, especially Depths, I find that I can't really see where the floor ends and the black, unexplored tiles begin.
Or maybe I'm the only one who misses the brighter floor tiles?
Temple Termagant
Posts: 13
Joined: Monday, 16th February 2015, 07:16
Location: Siberia, Russia
Snake Sneak
Posts: 117
Joined: Thursday, 29th January 2015, 19:52
Dungeon Master
Posts: 625
Joined: Thursday, 23rd October 2014, 03:08
Pandemonium Purger
Posts: 1337
Joined: Saturday, 7th July 2012, 02:28
Location: Limbo
Dungeon Master
Posts: 625
Joined: Thursday, 23rd October 2014, 03:08
Users browsing this forum: No registered users and 2 guests