Wednesday, 28th January 2015, 18:18 by Lasty
I think I'd probably make the following swaps from the initial chart:
Prelair: I'd sort this by how well the god guarantees Lair, so S rank is Trog/Fedhas/Ely, A rank is Lucy/Okawaru/maybe Kiku, Rank D is slow growers like Sif/TSO/Ash, rank E is actively harmful gods like Xom/Chei, and rank C is everyone else, who are fine gods but don't do all that much before Lair.
Lair through 3 rune:
Things get a little harder here. It doesn't make sense to abandon your prelair god for a post-lair 3-rune game, so separating the pre-lair and post-lair lists is tricky. I suppose the metric is "if you're already past Lair, what god gives you the best chance to successfully ascend a 3-rune character, given a character that plays to the god's strengths?" Given that, I'd revise as follows:
S: Gods that more or less guarantee you have the tools needed to survive and win this chunk of the game: Makh, Ash, Ru, Dith, Qaz
A: Gods that give you tools that make it very hard to die but which may not give you quite the same level of support as S: Zin, Ely, Kiku, Lugonu, Trog, Veh
B: Gods that do a decent job overall, but with some weak spots over the 3 Rune game: Yred, Beogh, Okawaru, Fedhas
C: Gods that are fine but not particularly remarkable in a 3-rune game: Sif, TSO, Chei, Nem, Jiyva
E: Gods that actively harm you: Xom
This list may be more YMMV than the pre-lair list.
Extended:
This looks about right to me, but I'd bump Dith up to rank A.
Note: I've never played Beogh, and I don't like new-Nem, so I tried to leave those about where they were on your chart. I could be way off with those two.
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