Halls Hopper
Posts: 87
Joined: Wednesday, 21st January 2015, 05:14
GrEE, feeling very under powered. Any tips? -possibly spoily
Anyways.
This guy isn't doing so well, he's BARELY surviving each branch of the vaults (now way in hell am i stepping down to vaults:5 at this point), he needs some serious buffing, but i'm not sure which direction to take him.
My crystal ball of energy is still failing quite a lot and draining int, havent found any sustain abilities, only two pots of restore abilities and royal jellies don't seem to restore abilities anymore?
I'm thinking of i'm going to survive, I'm going to have to switch to makhleb or vehemut, or possibly ash->tso after reskilling my necromancy (hp-mp restoring shatter, the i think off-guard enemies would become a problem).
I've noticed the aptitudes aren't effected as much in this new version. (i'm used to 0.7-0.10, and a LOT has changed since then)
would it be viable to get tornado online with this guy?
it says he's only got a -2 apt for it, and somehow i find myself allured to the idea of running tornado and using shatter to take out everyone in los. (sounds like a really good way to die in tomb though)
I also have an option for melee, as i have a (now +9) holy eudimon blade i took off of a daeva that almost killed me the second time i got banished in elf-3 (shatter didn't work so well on it, ran out of mp and had to melee it x_x).
I've used 5-6 scrolls of acquirement on armour to cover some resists as well, and not a single one yielded anything good (the best i've got was that helm of intelligence, and that rpois cloak for my gargoyle, ha....).
there's a +6 slaying +4 shield in the shop that could very well turn this guy into an okish melee character, which is why i've been training shields (when i run out of mp, it's bad, it's really bad- and still no clarity for wucad mu).
Still no sublimation, either, so mp problems are very serious when the crystal ball isn't an option. is sublimation of blood still a spell at all or did they remove it?
No iron shot yet either, or LCS- I may have to train fire (or air for a really paradoxical char, if i could survive long enough to get something decent online for it).
I'm badly missing a mid level nuke, and stone arrow and lrd aren't cutting it any more, and shatter is too expensive, takes several casts to kill even somewhat weak enemies (ironbrand convokers, vault sentinals, yacktaurs, etc, and cross your fingers that it isn't flying)
IDK, at this point i'll take any advice i can get on how i should stay alive- the last magic-type i got anywhere with was my old tornado-spamming HeAE of ash in like 0.8-0.9, and things were a bit different, before tornado was nerfed.
- Speaking of things being different, do I need any more armour skill at all? (they changed armour penalties a lot, given that my GrBe could cast in something heavier than cpm fairly easily)
All i know is, if I don't do something, i'm going to die very soon, and I'm not sure what my next step should be if I'm going to survive vaults:5 and the depths let alone hell, pan, the abyss and zot.
Any advice is very appreciated. Tyvm.
- Code:
Dungeon Crawl Stone Soup version 0.15.2 (tiles) character file.
solitude the Petrodigitator (GrEE) Turns: 82399, Time: 08:08:59
HP 124/124 AC 40 Str 17 XL: 22 Next: 79%
MP 43/43 EV 10 Int 21 (27) God: Kikubaaqudgha [******]
Gold 822 SH 5 Dex 10 Spells: 12 memorised, 13 levels left
rFire + . . SeeInvis . b - +10 trident "Mnizoo" {pain, +Blink}
rCold + . . Clarity . i - +6 mottled dragon armour
rNeg + + . rCorr . q - +0 buckler {rN+}
rPois + rRot + g - +2 helmet {Int+3}
rElec + Spirit . p - +2 cloak {rPois}
SustAb . Warding . C - +2 pair of gloves {Str+3}
rMut . Stasis . y - +0 pair of boots
Gourm + T - amulet of the gourmand
MR +.... G - ring of protection from cold
V - ring of protection from fire
@: flying, somewhat resistant to hostile enchantments, unstealthy
A: able to fly continuously, big wings, negative energy resistance 1,
electricity resistance, unbreathing, petrification resistance, rot immunity, AC
+16
a: Stop Flying, Receive Corpses, Torment, Renounce Religion, Evoke Blink
}: 2/15 runes: decaying, gossamer
You are on level 2 of the Lair of Beasts.
You worship Kikubaaqudgha.
Kikubaaqudgha is exalted by your worship.
You are very full.
You have visited 8 branches of the dungeon, and seen 45 of its levels.
You have visited the Abyss 1 time.
You have also visited: Sewer, Ossuary, Ice Cave and Volcano.
You have collected 4982 gold pieces.
You have spent 4160 gold pieces at shops.
Inventory:
Hand weapons
b - the +10 trident "Mnizoo" (weapon) {pain, +Blink}
(You found it on level 1 of the Vaults)
In the hands of one skilled in necromantic magic, it inflicts extra damage
on living creatures.
It lets you blink.
o - the +9 Staff of Wucad Mu
(You bought it in a shop on level 1 of the Orcish Mines)
Missiles
e - 325 stones (quivered)
Armour
g - a +2 helmet of intelligence (worn)
i - a +6 mottled dragon armour (worn)
p - a +2 cloak of poison resistance (worn)
q - a +0 buckler of positive energy (worn)
y - a +0 pair of boots (worn)
C - a +2 pair of gloves of strength (worn)
Magical devices
d - a wand of frost
l - a wand of enslavement (8)
w - a wand of teleportation (2)
H - a wand of teleportation
R - a wand of digging (10)
U - a wand of fire (0)
Comestibles
f - a slice of pizza
h - a bread ration
k - 8 meat rations
r - 14 fruits
u - a rotting chunk of giant frog flesh
F - a beef jerky
Scrolls
j - 2 scrolls of teleportation
s - 5 scrolls of identify
A - 2 scrolls of blinking
B - a scroll of fog
J - a scroll of silence
L - 2 scrolls of enchant weapon
O - 9 scrolls of remove curse
Jewellery
t - an uncursed ring of magical power
v - an uncursed ring of magical power
x - an uncursed amulet of resist mutation
G - a ring of protection from cold (right hand)
S - an uncursed ring of protection from fire
T - an amulet of the gourmand (around neck)
V - a ring of protection from fire (left hand)
Y - the ring "Bokob" {+/*Tele +Fly SInv}
(You took it off a deep elf sorcerer on level 3 of the Elven Halls)
[ring of teleportation]
It causes random teleportation, and can be evoked to teleport at will.
It enhances your eyesight.
It lets you fly.
Potions
c - 2 potions of curing
m - a potion of brilliance
D - 2 potions of magic
E - 7 potions of heal wounds
I - 4 potions of haste
K - 9 potions of resistance
M - an emulsified silvery potion
Books
n - Lehudib's Handbook of Attacks and the Volcanoes
(You found it on level 3 of the Vaults)
Spells Type Level
Throw Flame Conjuration/Fire 2
Sticky Flame Conjuration/Fire 4
Bolt of Magma Conjuration/Fire/Earth 5
Magical staves
a - an uncursed staff of wizardry
Miscellaneous
z - a crystal ball of energy
Rods
P - a +8 lightning rod (13/13)
(You took it off a deep elf demonologist on level 3 of the Elven Halls)
Skills:
* Level 8.6 Fighting
- Level 4.0 Armour
- Level 1.5 Dodging
- Level 2.1 Stealth
* Level 6.6 Shields
* Level 19.7 Spellcasting
- Level 3.1 Conjurations
* Level 7.2 Charms
* Level 10.5 Necromancy
- Level 2.0 Translocations
- Level 0.7 Transmutations
O Level 27 Earth Magic
* Level 12.5 Evocations
You have 13 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Stone Arrow Conj/Erth ###### 0% 3 None
b - Agony Necr ######.. 1% 5 None
c - Lee's Rapid Deconstr Erth #######... 0% 5 None
d - Dispel Undead Necr ######.. 1% 5 None
e - Stoneskin Trmt/Erth ######.. 0% 2 None
f - Twisted Resurrection Necr ######.... 1% 5 None
g - Repel Missiles Chrm/Air #####. 1% 2 None
i - Blink Tloc N/A 1% 2 None
r - Regeneration Chrm/Necr ######.... 1% 3 None
s - Swiftness Chrm/Air #####... 1% 2 None
x - Animate Dead Necr N/A 1% 4 None
z - Shatter Erth #######... 10% 9 #######
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Orc (4/4) D:12
Elf (3/3) Orc:3 Lair (8/8) D:8 Swamp (5/5) Lair:3
Spider (5/5) Lair:3 Slime (0/6) Lair:6 Vaults (4/5) D:13
Crypt (0/3) Vaults:3 Depths (0/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Shops:
D:4 ( D:5 * D:6 : D:9 (*? D:15 % Orc:1 ( Orc:2 [ Orc:3 ? Orc:4 %((? Elf:1 [ Elf:3 ( Vaults:1 } Vaults:3 *
Innate Abilities, Weirdness & Mutations
You are resistant to torment.
You are immune to poison.
You can fly continuously.
Your stone body is very resilient (AC +16).
Your wings are large and strong.
You resist negative energy.
You are resistant to electric shocks.
You can survive without breathing.
You are immune to petrification.
You are immune to rotting.