Dungeon Dilettante
Posts: 2
Joined: Thursday, 29th May 2014, 03:00
Stabbing extension
The Proposal:
- One-handed polearms are treated like long blades for stabbing (I would love to stab a sleeping Polyphemus with a spear....)
- Unarmed stabs on a target smaller than the player are treated like long blades for stabbing ("You snap the foo's neck!")
- Bludgeoning and crushing weapons get the confusion effect currently reserved for clubs and rods
The Motivation:
Stabbing is one of my favorite mechanics in Crawl, and I would like if it came up more often for characters who are not built around it. If a character who is not using short/long blades winds up a few tiles from a sleeping monster I think they should get a bit more of a reward for taking the risk of sneaking closer to it, rather than casting buffs and waking it up or moving away to fight at range. At the same time, short blades should remain distinctive. In particular I don't think any other weapon class should get an additive stabbing bonus.