Snake Sneak
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Snake Sneak
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Snake Sneak
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duvessa wrote:basically whatever you'd use in a 3-rune game except not pain/vamp and not draining (but draining isn't really very good in a 3-rune game in the first place)
antimagic is one of the best brands in most of extended, in fact it is better than holy wrath against single targets
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Snake Sneak
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ElderVIII wrote:Vorpal is the brand of "Can't find anything better"
Protection is bad outside early game and low AC (read: non-melee) characters.
Flaming is better, but it's also the most common resistance type.
Best bet is one of the following 3:
Freezing is good against many cold-blooded creatures i.e. most of Zot.
Electricity, though only proccing at 1 in 3, guarantees at least an additional 10 - 20ish damage as very little resists electrcity
Anti-magic is best against the major late game threats i.e. OoF, where denying their spells is the best way to not die.
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Lasty wrote:Well, I did expressly say ignoring XP. Its simply true that after investing an absurd amount into UC, even no-claws UC beats all other non-artifact weapons (barring, say, holy wrath vs demons and dragon-slaying vs dragons). With claws, the difference gets even larger.
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Hopeless wrote:Lasty wrote:Well, I did expressly say ignoring XP. Its simply true that after investing an absurd amount into UC, even no-claws UC beats all other non-artifact weapons (barring, say, holy wrath vs demons and dragon-slaying vs dragons). With claws, the difference gets even larger.
I am curious as to how much larger. I've avoided Ghouls because of the rotting food conduct but maybe I should take a few splats for a spin...
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Snake Sneak
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Sandman25 wrote:Finesse is fine for Gh in extended IMHO, you don't need rMut from Zin/Jiyva/Nemelex, torment protection form Kiku and cannot worship TSO anyway. Not sure why you got main skills to 27, you could train spells Haste/cBlink etc with that XP.
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Halls Hopper
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Tiktacy wrote:Personally, I would go ashenzari for the sake of getting support magic online quicker, since extended is likely to gift you important tools like cBlink(or even just control teleport + regular blink). Support magic is pretty important for extended in my experience.
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Regeneration: While below Haste in the conventional wisdom, I personally rate this spell on nearly the same level. Seriously, Regeneration will save your ass in extended - the less time you spend in Hell, the better.
Halls Hopper
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cerebovssquire wrote:Regeneration: While below Haste in the conventional wisdom, I personally rate this spell on nearly the same level. Seriously, Regeneration will save your ass in extended - the less time you spend in Hell, the better.
I've never had much problems with just =regeneration (and Makhleb/TSO and no regeneration source has also been fine. Trog's Hand is also enough).
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Halls Hopper
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crate wrote:Regen spell is exactly the same regen amount as Trog's hand.
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tasonir wrote:You never should have used a shield and crossbow - as far as I know it's still allowed, but if they disabled it isn't much difference. A shield will slow your rate of fire on the crossbow by 100% (buckler 50%, large shield 150%). It's bad. Shield skill can cut that in half but not remove it and you really don't want to be slowed at all.
Only ranged weapon you can use with shields are slings, and throwing if you count that.
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