Remove Halfling; Integrate into Kobold
New Kobold:
Starting Stats STR 6; INT 7; DEX 11
Gains: Dex every 3rd level.
This keeps Halflings' high DEX and stat total; STR and INT are averaged with Kobold's. I boosted the Halflings 1 Dex with 5th level to 1 every 3rd; as EXTREME dex and the dodging/stealth abilities that grants better make up for the low HP apt. Yes, this is the one CHANGE here that's not drawing from what's already there and it's a non-trivial boost, but it's an interesting boost.
Mutations:
Carnivorous 3
Saprovore 2
Slow Metabolism 1
This is just the mutations of the two races added together; EXCEPT the rMut.
Apts:
A - Average of original Apts.
S - Original Apts were the same already.
Ko - Kept the Kobold Apt.
Ha - Kept the Halfling Apt.
Fighting: 0 A, Short: 3! S, Long: -1 A, Axes: -1 S, Maces: -1 A, Polearms: -3* Ha, Staves: -1 Ko, Slings: 4! Ha, Bows: 1 A, Xbows: 2! Ko, Throw: 3! S, Armour: -2 S, Dodge: 2 S, Stealth: 4 S, Shields: -2 Ko, UC: 0 Ko, Splcast: -3 Ha, Conj: -1 Ko, Hexes: -1 Ha, Charms: 0 A, Summ: 0 Ko, Nec: -1 A, Tloc: 1 Ha, Tmut: -1 Ko, Fire: 0 S, Ice: 0 S, Air: 1 Ha, Earth: 0 S, Poison: 0 Ko, Inv: 1 S, Evo: 2 Ha, Exp: 1! S, HP: -2 Ko, MP: 0 S
In the most extreme cases I took the extreme apt. (Slings, Xbows, Splcast, Polearms) otherwise I just averaged and alternated (if it was 0 and -1; I alternated which race I went with). Exception being Tmut; which takes the Kobold apt because of the removal of mutation resistance. Most the apts. were the same or only one point apart.