Snake Sneak
Posts: 97
Joined: Monday, 13th June 2011, 12:55
Proposal: make Animate Skeleton depend on size
I propose that it has a 50% chance to fail on monsters of SIZE_LARGE (trolls/ogres/centaurs/nagas) and completely fail on anything larger (giants/dragons/etc.). Even if it fails it should still create chunks since that can be useful but it can give a message like "the skeleton sways and immediately collapses!"
This change would still give it some utility before a necromancer gets Animate Dead on line as you'd have a chance at getting an early ogre skeleton but would prevent the 1MP = iron dragon skeleton ally later in the game.