mikee wrote:I'm sorry, I'm sure you don't want to hear this, but that advice is not very good, especially for this player.
i didn't say its good advice
you won't be able to stab anything and you might blow yourself up from magic contamination trying to cast invisibility but its still fun.
somesortofthing wrote:I've attempted that strategy and pretty much everything you've said applies. So many ghosts were made.
I don't think undead players leave ghosts. So thank god for that or all my other characters would be getting invisistabbed somewhere around dungeon level 6.
somesortofthing wrote:Also, I'm kinda unsure on what my blood level should be for a more orthodox VpEn. I've been trying to stick to Near Bloodless since I kinda instadie regardless whenever I get into a brawl, so I only really get benefits from regen when resting.
Bloodless for stabbing! Or whatever you are comfortable with. Near Bloodless and Bloodless aren't too much different in main game, but the regen from bloodless doesn't really help during fights and stabbing to heal is fairly quick and effective. If you want to get into brawls play MiBe.
NessOnett wrote:When you get into the point of the game where everything you meet:
-Can see Invisible
-Resists all your Hexes
-Never Sleeps
-Immediately notices you even with max stealth
-Have high enough threat density that you can't sneak past them
-If they see invisible you think for a bit. If you have passwall that's a silent method to approach them if they're up against a wall (and there's not too much wall to pass through). If they don't you can wake it up, lure it next to you, and THEN try hexing it. Scroll of blinking is a costly but 1-turn method to instantly get to a target.
-if it resists all your hexes hopefully you have a good melee/spell option! If you don't then you run.
-If it's cold resistant you can confuse it or bash it to death.
-There's no max stealth, but after a while it does become unfeasible to attempt sneaking up to foes. At which point, you should have had some time to prepare some other options to deal with them.
-Lure them one by one. I even (tried) to do this in Zot:5 and it worked pretty well for a while.
mikee wrote:but you really can go through the game stabbing virtually everything. If it were the case that you couldn't, your xp would be best spent not on iron shot but probably on long blades or something.
Iron Shot was a very heavy XP investment (had to get about 15 conjurations and earth i think), and after two games with it it did not pay off as well as I thought it would. If you find yourself a good long blade that's most likely a better option since you'll cross-train fast and it don't cost mana.
NessOnett wrote:I was mainly curious how one would go about playing with only stabbing enemies to kill them, and having no other offensive potential as that was what was eluded to. Or of it was prudent(necessary) to train in something else like longblades/invocations/evocations/etc for when stabbing isn't feasible.
What they probably meant was that you can still stab things in the end game, just like stabbing an ogre. Whether or not you can PREPARE those stabs as effectively as you can versus, say, an ogre is another matter. Ancient liches are stabbable, but they see invisible, don't fall asleep, and are magic-immune, so good luck sneaking.
You definitely need to plan your game out. Pick up some buff spells, CBlink and maybe some summons, etc. But adapt to what the game gives you.
114491 | Pan | Entered the realm of Gloorx Vloq.
114491 | Pan | Noticed Gloorx Vloq
114492 | Pan | Killed Gloorx Vloq
true lords of shadow NEVER sleep