Tomb Titivator
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Siren Lock?
I don't have tele or anything. Is there a way out of this, or is it a fail design?
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Tomb Titivator
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Barkeep
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Dungeon Master
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Tomb Titivator
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Tartarus Sorceror
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Blades Runner
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Hirsch I wrote:Also,are you calling me a power-gamer? this is highly offensive! now excuse me, I have to go back to my GrBe game, that I savescummed until trog gave me a Vampiric +9 claymore.
Tartarus Sorceror
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Psiweapon wrote:Please tell me that the siren will at least TRY to kill him rather than simply let him starve, that'd be too silly.
Sirens' annoying gimmick is annoying
Blades Runner
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pratamawirya wrote:Psiweapon wrote:Please tell me that the siren will at least TRY to kill him rather than simply let him starve, that'd be too silly.
Sirens' annoying gimmick is annoying
But why don't you use your bow? Or crossbow? Or blowgun? Or javelin? Or wands? Or whatever, man.
Hirsch I wrote:Also,are you calling me a power-gamer? this is highly offensive! now excuse me, I have to go back to my GrBe game, that I savescummed until trog gave me a Vampiric +9 claymore.
Tomb Titivator
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Klown wrote:*proposes sirens get removed, burned, burned again*
Is there a way to kill this character without holding s for 5 hours?
Tartarus Sorceror
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Tomb Titivator
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Tartarus Sorceror
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Location: Itajubá, MG, Brazil.
Tomb Titivator
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Tartarus Sorceror
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Location: Itajubá, MG, Brazil.
klown wrote:Pure Magic: Slowwww. Z+a+enter....o...z+a+enter...attack missed! Miscasts at 1% fail rate! z+a+enter(you took 1 hp off the monster, hit him some more!)
klown wrote:Pure ranged: Here's 20 arrows, go kill 2 million monsters. Don't worry, you'll find 10 more arrows by Lair.
klown wrote:Pure Melee: O, hold down tab until everything is dead(after judging it's safe to do so). -> autozot
Tomb Titivator
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Cocytus Succeeder
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dpeg wrote:This is not bad luck, this is operator error or stubborness or perhaps even bad faith. (I don't believe this happened accidentally.)
Dungeon Master
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Mines Malingerer
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Klown wrote:I know. I just don't have the patience to not play it the above latter way. Once in a while, I'll take my time and actually try winning but running around like a psychopath swinging an axe is more fun for me.
Dungeon Master
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Eringya's Employee
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Location: Athens, Greece
evilmike wrote:Solution: Add a "levitate other" spell and make the sewer siren cast it on "locked" players.
This is not a serious suggestion.
Tomb Titivator
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dpeg wrote:I don't believe this happened accidentally.
Vaults Vanquisher
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Tomb Titivator
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Ziggurat Zagger
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Barkeep
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Tomb Titivator
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Barkeep
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Tomb Titivator
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Tomb Titivator
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duvessa wrote:all of the monsters you listed are equally or more dangerous to characters without spells than they are to characters with spells, and are dramatically less dangerous to ranged characters...
Klown wrote:Basically went one way. Opened a door, walked forward. Siren pops out and seals me. Killed everything around me before realizing the siren had me locked in a death stare. There's no way for a player to know that they have to go one way, grab a lifesaving flight potion, before going the other way leading to doom. Until it happens to them.
So how was the siren fixed in 0.14? What's the difference?
Blades Runner
Posts: 624
Joined: Saturday, 18th December 2010, 04:50
khalil wrote:How is an orb of draining or a silent specter dangerous to someone who doesn't cast spells? I don't think swinging your +4 +5 Executioners Axe of Electrocution requires MP.
Ziggurat Zagger
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and into wrote:Screwing up your positioning is bad for everyone though it does tend to be much more frustrating melee-focused dudes. Being stuck in a situation in which you die by starving to death via siren is really bad and that's why the siren sewer has pre-IDed !flight and ?teleportation. (Not sure what happened in Klown's case where he didn't have those available.)
khalil wrote:duvessa wrote:all of the monsters you listed are equally or more dangerous to characters without spells than they are to characters with spells, and are dramatically less dangerous to ranged characters...
How is an orb of draining or a silent specter dangerous to someone who doesn't cast spells? I don't think swinging your +4 +5 Executioners Axe of Electrocution requires MP.
Barkeep
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