Mines Malingerer
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Mines Malingerer
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Vaults Vanquisher
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Mines Malingerer
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Barkeep
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Dungeon Master
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Mines Malingerer
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Slime Squisher
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njvack wrote:If the problem was just that Lamia was slow, she could, y'know, not be slow. It'd also help her wade through other nagas to get OOD & mesmerise access.
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Halls Hopper
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TheDefiniteArticle wrote:But uh, Lamia was basically just a greater naga except more boring.
Ziggurat Zagger
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Mines Malingerer
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duvessa wrote:Christ, you can't remove anything without tavern complaining about it. Lamia was a slow ass blinkless version of Jory (who is already one of the most boring uniques ever) with pointless nonsensical stuff like corpse eating piled on top. God, you guys probably would have complained about losing Duane too. I see a lot of complaints on here about how Crawl devs "don't listen to the playerbase," well maybe that's because if they did there would be 50000 different monsters and races in the game and they would all do the same thing.
Abyss Ambulator
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Robotron wrote:That's perfectly fine. Nonetheless introducing more specialist nagas can not hide the fact that Snake Pit still lacks a branch/theme-specific unique at the moment, won't you agree?
Mines Malingerer
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Mines Malingerer
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Halls Hopper
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duvessa wrote:I certainly don't agree that branches need their own uniques (in fact I would like to get rid of all three of Arachne, Polyphemus, and the Lernaean Hydra, I find them completely uninteresting). Do you want to add special uniques for Depths, Lair, Orc, Elf, Crypt, Tomb, Temple, Vaults, Blade, and Abyss?
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duvessa wrote:Yes, I would much rather have a regular stone giant than a monster that is basically a stone giant but called something different so an unspoiled player doesn't know that it's a stone giant.
Slime Squisher
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Robotron wrote:O.k., then how about turning this thread into a brainstoming on about how to bring back a non-boring Lamia?
Robotron wrote:As far as lair branches go, i personally would like to see a branch-specific unique in every one of them. Just for flavour (and a vampire in Snake doesn't make that much sense).
Perhaps uniques are spoilery but that isn't a big deal.
Plus anything major should be learnable through xv.
Zot Zealot
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Sure, except "being spoilery" is the only thing Polyphemus does. He's a stone giant disguised as a cyclops, and has no other gimmicks or interesting characteristics whatsoever
Unfortunately "should work that way" and "does work that way" are completely different things, and you are asking to die if you make all your decisions about whether to fight something based on xv.
Tiktacy wrote:I think most people who play for as long as you and Dck have would agree with you, but understand that game development applies to everyone, especially new players.
Dungeon Master
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Vaults Vanquisher
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Zot Zealot
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Vaults Vanquisher
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Zot Zealot
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Temple Termagant
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Vaults Vanquisher
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WalkerBoh wrote:I was joking, sorry if it didn't come across. I do like the snake charmer idea, but agree with duvessa that it shouldn't recall snakes. Berserk seems okay.
Swamp Slogger
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Shoals Surfer
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Grandiloquent Gentleman wrote:Rainbow Mamba. A black mamba with a chaos branded attack, mesmerise and maybe some of the spells that chaos champions have.
Ziggurat Zagger
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Shoals Surfer
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XuaXua wrote:You just described the sky beasts.
Abyss Ambulator
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Barkeep
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galehar wrote:What is making Lamia and Polyphemus spoilery is that they have stats which don't match their base type.
Vestibule Violator
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Barkeep
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dck wrote:Well, polyphemus used to be closer to a cyclops in terms of both damage and speed and then was buffed to be a stone giant but better when someone noticed emphasizing a combat against an enemy as uninteresting as a cyclops wasn't that great an idea.
The problem is that while his speed change is reflected in xv, he's still plainly described as a "cyclops shepherd" when he has around 4x the HPs, twice the accuracy and AC and deals melee damage close to 3x of a normal cyclops.
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