Saturday, 18th January 2014, 12:45 by roctavian
I had a few ideas rolling around since I talked with and into, and I definitely want to contribute to this conversation, though I am traveling without a computer for about another month, so here's a few brief thoughts:
1) The god could give bestow shoutitis (of some flavorful form, perhaps not the exact same as the mutation) on the player; piety is gained when these shouts/player-made shouts wake enemies. I personally think "have a high sneak skill, walk up next to enemies and shout them awake using t t" is a desirable thing to have in the game. That's just my sense of taste.
2) Piety could go up as enemies are woken up, period. Piety goes down over time. This is simple, but might not force players to follow the conduct the way we intend.
3) This, I think, is an excellent god to try out volatile piety with, because noise level / the number of awake monsters changes quickly.
4) The main thing loud noise does in Crawl is bring enemies from outside line of sight INTO line of sight. Giving the player and ability to drive certain enemies OUT of line of sight could be useful, so fear could be a useful tool for this god.
5) "Cacophony" was a word I was thinking about a lot, but another one is "harmony." It could be interesting to give players an ability that makes enemies not notice them as easily when in view, to balance out the "calling-enemies-into-view" aspect.
Incidentally, I think the game is starting to oversaturate with short-distance movement powers. A god that gives players a teleport ability isn't something we have yet, though. What would be the ramifications of "loud noise where you teleported FROM" versus "loud noise where you teleport TO"? The former is a little projected-noise-ish, but I don't have the time right this minute to consider if it's too unbalanced.