Vestibule Violator
Posts: 1591
Joined: Saturday, 3rd August 2013, 18:59
Proposal: Making rune collection more epic
- colored smoke is released
- gives a status effect depending on the branch(mark in vaults, sickness in swamp, ect.)
- summoned monsters(maybe a boss as well) start appearing until you get out of the branch.
- flavorful words appear in the text box, ex: you have collected the silver rune of zot! You now have 3 runes and can go enter the realm of zot!(I think this might already be in the game, but i don't look at the text box often enough to remember)
- making runes always spawn with loot, maybe locked up behind walls until the "boss" is killed like in slime pits(this is probably my favorite rune next to golden rune).
- give some kind of "final challenge" for collecting the rune, preferably something a bit more difficult than the branch itself.
One of the big reasons I suggest this is because I feel like certain branches don't have much of a gimmick other than specific monsters. Places like swamp, snake pits, the ending of shoals, spiders nest, they all have really tiny things that don't give a challenge as much as an annoyance. Maybe adding some final challenge to each of these would really help set them apart and actually make them fun and unique as opposed to redundant and pop corny.
As far as branch specifics go, maybe unleashing a giant(maybe several?) kraken that roams through the water would be cool. You could probably do the same thing for the swamp as well. In snake pits, you could release poison clouds that bypass resistances and the player would have to get out ASAP(maybe have certain spots without any clouds as a healing area). These effects would of course dissipate upon leaving the branch.
I also think pandemonium runes could use a bit of revision as well. One idea I have is making the pandemonium lords who guard runes give there "last stand" upon the collection of said rune. Here is some examples:
-You collect the magic rune of zot
You feel the fury of lom London wash over you as you begin to see horrible visions of what the demons want to do to you.(sickness and regular loss of stas, also causes Mara-like effects)
-You collect the glowing rune of zot
You feel the fury of mnolegs wash over you as you feel the structure of your body begin to shift(perpetual magic contamination, yellow
-You collect the dark rune if zot
You feel the fury of gloorx vloq wash over you as the skin on your body begins to rot before your very eyes(perpetual rotting, yellow)
-You collect the fiery rune of zot
You feel the fury of cerebov wash over you as though the fires of hell itself burn inside his angry, unbeating chest(spawns fire, hellfire, fire vortexes, and random fire storms to occur across the level, and all monsters on the level gain inner-flame effect)
I know this is probably a lot to add, and I'm well aware that most of these are pretty broken and unbalanced, but I'm mostly using them as examples to get a central idea across and maybe get the suggestions rolling in people's heads. As always, I encourage constructive criticism.
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