Dis Charger
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Dis Charger
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Dis Charger
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Confidence Interval wrote:Though if you find yourself there you may well conclude that you have been emmerded, to misuse a French term.
Mines Malingerer
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Barkeep
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Kalma wrote:The spell working on rods is pointless and only ever happens by mistake. Unfun.
Either get rid of it (let rods be metallic and therefore not sticks to snake-able) or have it give a really strong S, so that it might be a useful resource.
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Shoals Surfer
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njvack wrote:Rods and enhancer staves both. There is literally no time I've wanted to turn a rod or staff into a snake, and I like the spell.
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Volteccer_Jack wrote:The same 'accident' can happen with a longbow or quarterstaff or bardiche or giant spiked club. I think maybe people should just pay attention, and use inscriptions if they are unwilling or unable to do so.
It might be nice if rods were treated like giant clubs (i.e. free upgrade to water moccasin), but that is tangential to the complaint in this thread.njvack wrote:Rods and enhancer staves both. There is literally no time I've wanted to turn a rod or staff into a snake, and I like the spell.
How about "every time you find one", since you don't even want them anyway most of the time?
Dis Charger
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and into wrote:if there is no purpose for sticks to snakes to accept and consume rods
jejorda2 wrote:Maybe the spell should always prompt if the reagent can not be thrown or launched?
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Volteccer_Jack wrote:and into wrote:if there is no purpose for sticks to snakes to accept and consume rods
The same purpose for it to accept and consume weapons and ammunition: making snakes. Maybe i don't want to turn my elec quarterstaff into a snake. Unless you want it to ask for confirmation every time you cast the spell with anything other than arrows, and that would be--jejorda2 wrote:Maybe the spell should always prompt if the reagent can not be thrown or launched?
Weapons produce better snakes than ammunition, especially at high spellpower, when you can get anacondas. So please don't make life miserable for the five people on earth who actually appreciate how good this spell is.
Dis Charger
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Volteccer_Jack wrote:so please don't make life miserable for the five people on earth who actually appreciate how good this spell is.
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Amnesiac wrote:Volteccer_Jack wrote:so please don't make life miserable for the five people on earth who actually appreciate how good this spell is.
so we should make life of all other people miserable? I do appreciate how good this spell is, though, but... here I am, complaining.
minmay wrote:s - a rod of destruction[fire] you create a lava snake!
Dis Charger
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dpeg wrote:1) Always prompt for non-stackable sticks.
2) Auto-inscription for rods and staves.
3) Only allow stackables as S2S fodder.
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Dis Charger
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and into wrote:Is there any simple way to make the game recognize whether or not the weapon that is currently in your hand is one that you are regularly using as a weapon?
Amnesiac wrote: Like prompting if the item has a higher than +1 enchantment or at least if it's branded weapon(not ammunition).
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commit 8567ab080503532b51c3c45b76596561b3f46b8d
Author: Neil Moore <neil@s-z.org>
Date: Sun Sep 15 18:07:47 2013 -0400
Don't spend time casting S2S on an unsnakable or no weapon.
Do continue to waste the turn if the item was snakable but the spell had
no effect (e.g. the snake could not be placed).
Maybe the messaging could be improved to make more clear why it
failed, or at least to distinguish between an abort and a successful
cast with no snakes.
commit 051f3a5c15f436f1d3b5f7b2666ae4b8bbd7504c
Author: Neil Moore <neil@s-z.org>
Date: Sun Sep 15 18:03:29 2013 -0400
Prompt for snaking stick weapons.
The prompt can be avoided by inscribing the weapon with "+S". !D is
checked first.
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Agressive whining removed by moderator
Barkeep
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Volteccer_Jack wrote:So thanks for making Crawl harder for me to look at. Give yourselves a big pat on the back for that, and pretend it was something worthwhile; maybe that will distract your from your own idiocy.
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Volteccer_Jack wrote:A bunch of whining
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Volteccer_Jack wrote:Agressive whining removed by moderator
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galehar wrote:Volteccer_Jack wrote:Agressive whining removed by moderator
Why do you always have to be so aggressive? Do you have a bug in your pants, or maybe mommy has been mean to you? I don't know what you're trying to achieve with this attitude, but I'm telling you, it doesn't help you make your point and it doesn't make anyone want to address the issues your whining about.
njvack wrote:Yes, he's been warned before and I've put a temp ban in place and PM'd him.
@devs: In a very real way, forum this is your house; feel free to delete messages you find abusive. If you'd like me (or another mod; I can't read Tavern as often as I used to) to take action against the person, please copy the message somewhere beforehand so we can reference it in our communications. Grimm's trick of putting obnoxious stuff in [spoiler] tags works pretty well. Now back to our regularly scheduled thread.
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Dis Charger
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and into wrote:Don't sweat it, I'm sure your level-headed arguments and irresistible charm will convince the developers to revert this change you didn't like.
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MoogleDan wrote:That being said, I DO think he had a point somewhere in all the anger about it being a bit much prompting you for every weapon. That's a standard use for the spell, and it's not like Crawl doesn't have a history of punishing careless play. I second (or third? Fourth? I've lost count) the idea of having it only prompt on rods and magical staves.
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Lasty wrote:I like the idea of prompting only when trying to transmute a rod, enhancer staff, or weapon w/ a brand or ID'd enchantment > +0.
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Mankeli wrote:I like what Grimm does as well. It sends a clear enough message. However, I fail to see how the tavern is just "a devs house". Maybe we need another thread about forum etiquette? I know there is the forum rules thread and the "read this before posting in GDD" but 1) they are locked and 2) people don't seem to get what's in them. And if you are having trouble finding the time to moderate Tavern then try to find some new mods to share the burden.
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and into wrote:I'll continue lobbying for the +S auto-inscription on only staves and rods
that the lesser of two evils is probably NOT to auto-inscribe *every* snake-able weapon, just enhancer staves and rods.
BlackSheep wrote:A quick test after this change made me start thinking about an init.txt change that checks for knowledge of S2S and autoinscribes clubs with +S. As a Transmuter, I hoover up clubs for the express purpose of conversion.
Sandman25 wrote:If we are concerned with losing GSC to S2S, it could be useful to check character species. So it would default to magical staves and rods for non-Tr/Og avoiding unnecessary confirmations.
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galehar wrote:Lasty wrote:I like the idea of prompting only when trying to transmute a rod, enhancer staff, or weapon w/ a brand or ID'd enchantment > +0.
Until someones come whining that they accidentally snaked their +0 GSC or other good and rare base type. Really, simple rules are better.
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dpeg wrote:I just brought this up on ##crawl-dev, and there wasn't much support for a change. Myself, I think this is a place where we can improve the interface, and should, but I am not sure which is best:
1) Always prompt for non-stackable sticks.
2) Auto-inscription for rods and staves.
3) Only allow stackables as S2S fodder.
Of these, 3) is a rule change which loses some fun and power. 2) makes the items more busy for everyone whereas only few characters use S2S. 1) has the advantage of also taking care of your +8 GSC of Freezing. Perhaps 2) is best. Opinions?
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