Barkeep
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Barkeep
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Synaptic wrote:Just bumping because I was wondering what cling's effect/s is/are. I don't know how to read commits because I haven't looked into that stuff too heavily.
Crypt Cleanser
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Halls Hopper
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Bim wrote:Although I appreciate the improvements (trampling resistance was just lol) and it's much better than complete paralyzation, I do think a stealth bonus is a bit weird, considering that their main spell school is Earth which is incredibly noisy, and unarmed combat isn't really suited to stealth that much either.
I personally feel they need further differentation, as at the moment they're pretty much just a sludge elf without transmutations and better EE. I feel the best slot for them would be to have them as crawl's main 'defensive' class or heavy armour casters, with a high armour bonus and reasonable spell attributes, but low melee skills/evocations (now that they're more useful) and invocations. It's a niche that's not really filled which I feel would be pretty interesting.
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Wark wrote:Clinging is basically like flying (it allows you to traverse lava/deep water); it is a passive ability, but for it to work you have to be directly adjacent to a wall. Apparently Gargoyles additionally receive stealth bonus when clinging:
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Blades Runner
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tasonir wrote:Summary: start with 4 base AC, increasing by .6 per player level.... better charms/necro.
Low hp - their niche is now low hp high ac.)
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Igxfl wrote:"Regeneration: The Species"
Temple Termagant
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Igxfl wrote:"Regeneration: The Species"
Shoals Surfer
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Sedrahl wrote:. . . but so many of it's benefits are defeated by it's own downsides that even as a Gargoyle I don't like using it, which just seems silly.
Ziggurat Zagger
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ackack wrote:Statue form is probably worse for gargoyles than just about any other species, as even at high earth magic there's a good chance you'll just make your ac worse
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Temple Termagant
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crate wrote:Honestly I am kind of surprised gargoyles are even allowed to cast statue form. I mean, aren't they a statue already, basically?
Vestibule Violator
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Blades Runner
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Shoals Surfer
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BlackSheep wrote:ackack wrote:Statue form is probably worse for gargoyles than just about any other species, as even at high earth magic there's a good chance you'll just make your ac worse
This was recently tweaked.
Ziggurat Zagger
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ackack wrote:BlackSheep wrote:ackack wrote:Statue form is probably worse for gargoyles than just about any other species, as even at high earth magic there's a good chance you'll just make your ac worse
This was recently tweaked.
The tweak was at the same time as the rest of the gargoyle changes. Somebody in IRC quoted the AC they were getting on their new Gr in statue form + stoneskin at 19 earth magic as 41, which sounds awfully close to what I was getting on my SE that used statue form at high earth magic. Looking at the commit, it seems like gargoyles get to keep their natural AC, but statue form is now 5 base AC plus the earth magic boosts (instead of 17). Thus Statue Form gives 12 less AC to gargoyles than any other species, on top of conferring no extra useful resistances. At max level, a Statue Form gargoyle will have 8 more AC than a different char with otherwise identical skills and equipment; at level 14 or so, gargoyles have the same AC in Statue Form as anybody else, and are in fact worse at lower levels (which is probably not too big a deal.) If your earth magic is high and you don't have tricked out armour (lighter armour, not fully enchanted, low Armour skill), it will still improve your AC, so that part is inaccurate.
Shoals Surfer
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BlackSheep wrote:Thanks for agreeing with me, I guess?
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XuaXua wrote:Having the wings and the cloak is weird. I'd say get rid of the ability to wear cloaks after reaching wing-use level, but Draconians retain it, and it's pretty much their signature armour, so...
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XuaXua wrote:It is not a question about all armour, just cloaks.
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