Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
CIP: Hell Help
I've got a really nice little SpAr or Nemelex. Cleared the first 6 rune branches, and Zot, and then left the orb unmolested in it's empty chamber.
I've got got the somewhat ridiculous honor of having maxed spellcasting, and I have access to pretty much every spell in the game right now. Right now my spell list is mostly practical, with all the good buffs, and a few good emergency options. Not much in the way of damage output though- I only picked up shadow creatures as a support spell for when I didn't have a deck of summoning handy. I could rearrange things, pick up a few high level summons, and start playing like a summoner, but I'm really not sure which upper tier summons are worth it. It's kinda late to start into conjurations for a storm spell- you can take the post endgame without one of those, right? Also- is extension worth it? It seems to me to be somewhat of a pain to keep all buffs running continually instead of applying them as needed. Plus there's all that glow and some disquieting text about "fail" every time I cast it. Dig I doubt I need- I just picked it up to carve slime into 3 lane highways.
Biggest problem spell wise is I'm not set up to be a dedicated caster. I've needed the breather room to retreat and regain mp between conflicts- I don't have a good source of channeling right now (no ball, shield blocks staff). And as I understand it, resting mp back in hell is a bad idea. I do have sublimation of blood in my library, but there's kinda a corpse shortage in hell. Is it worth hitting myself with it? (I can have 2 levels or regen on to compensate). Or should I go try and find a crystal ball of energy I didn't feed to Nemelex?
Nemelex has been awesome, and rocketed me through the mid and early game, but he's kinda losing steam. Since Tomb/Zot I'm losing decks of summoning faster than I can replenish them (especially legendary), and it's becoming a less reliable source of damage. Too many of the ornate results aren't strong enough, there's not enough legendary to go around, and too many things can abjure. I'm not planning to give Him up, for sure, but I can't seem to use him to batter through anymore. That said, Foxfire and Crusade are still pretty awesome, as is getting a bone dragon or a 1 and then hasting the sucker.
Since I've eased off the decks of summoning, my +8,+9 quick blade is my main source of damage, +4 slaying from the hat, and buffs when I need them. I had some spare quick blades, so I was making ones of frost/flame to deal with the appropriate hells, though they still need a little enchanting. Haven't done any slinging- those skill levels are all from a manual and burning off Zot:5 xp, but I do have a randart sling of speed stashed, and some ammo. Is range and steel a good idea in Hells? Would certainly make retreat easier if I had too, but I'm not sure how effective it'll be without sweet, sweet Trog ammo.
Really torn over the hat. I hate giving up the two int, but I really need some slaying to counteract my low base damage. So... I wear it and gripe that it prevents my controlled blink from being hunger-less.
The wiki advices a lot of resists, without really prioritizing them. What do I need? Can I substitute royal jelly for sustain abilities? What base amulet is best in hell? It sounds like there are less mutaters there than the abyss or Zot, would clarity to combat mystic force confusion be a better choice? Is my current lack of rN feasible? I did pull the Tomb as is.
Is there an advised order to the hells? Is one easier than another, if not in general, at least for my character as is?
Commencing char dump. Any and all advice on how to proceed welcome.
- Code:
Dungeon Crawl Stone Soup version 0.7.1-1-g7ce9b19 character file.
Few the Archmage (Spriggan Artificer) Turns: 224262, Time: 22:19:13
HP 176/176 AC 10 Str 11 Exp: 27/2512272 (3)
MP 49/50 EV 34 Int 25 God: Nemelex Xobeh [*****.]
Gold 14192 SH 24 Dex 18 Spells: 19 memorised, 7 levels left
Res.Fire : + + + See Invis. : + a - +8,+9 quick blade (stab)
Res.Cold : + + + Warding : . S - +1 troll leather armour of the Bagpipe {St
Life Prot.: . . . Conserve : + C - +3 buckler {rC+ rF+}
Res.Poison: + Res.Corr. : + F - +1 wizard hat of Kikubaaqudgha's Whim {Int
Res.Elec. : . Clarity : . m - +2 cloak {rCorr, Cons} {Nikola's}
Spirit.Shd: . Stasis : . (gloves unavailable)
Sust.Abil.: . . Rnd.Telep. : . (boots unavailable)
Res.Mut. : + Ctrl.Telep.: . J - amulet of resist mutation
Res.Rott. : . Levitation : . p - ring of Qaufeas {rF++ rC+ Acc+2 SInv}
Saprovore : . . . Ctrl.Flight: . P - ring of the Tarantula {rPois rF+ rC+ SInv}
@: studying Stabbing, very quick, incredibly resistant to hostile enchantments, extraordinarily stealthy
A: unfitting armour, see invisible, herbivore 3, speed 3, magic resistance 1, slow metabolism 3
a: Draw One, Peek at Two, Triple Draw, Mark Four, Stack Five, Renounce Religion
You are on level 1 of the Lair of Beasts.
You worship Nemelex Xobeh.
Nemelex Xobeh is exalted by your worship.
You are not hungry.
You have visited 19 branches of the dungeon, and seen 92 of its levels.
You have visited the Abyss 10 times.
You have visited 7 Labyrinths.
You have visited 5 bazaars.
You have visited 6 portal chambers: sewer, ice cave, wizlab, bailey, bailey, bailey.
You have collected 21493 gold pieces.
You have spent 7181 gold pieces at shops.
You have used 140 gold pieces for miscellaneous purposes.
Inventory:
Hand weapons
a - a +8,+9 quick blade of stabbing (weapon)
r - a +5,+6 quick blade of distortion
D - a +2,+7 quick blade of flaming
E - a +1,+3 quick blade of freezing
Missiles
g - 11 +0 dwarven darts of dispersal
l - 24 +3 orcish darts (quivered)
Armour
m - a +2 cloak of preservation (worn) {Nikola's}
C - a +3 buckler of resistance (worn)
F - the +1 wizard hat of Kikubaaqudgha's Whim (worn) {Int-2 Acc+4 Dam+4}
(You found it in an ice cave)
It affects your intelligence (-2).
It affects your accuracy (+4).
It affects your damage-dealing abilities (+4).
S - the +1 troll leather armour of the Bagpipe (worn) {Str+3 Int+3}
(You found it in a Labyrinth)
It affects your strength (+3).
It affects your intelligence (+3).
Magical devices
i - a wand of disintegration (10)
q - a wand of teleportation (9)
u - a wand of hasting (5)
x - a wand of healing (5)
Comestibles
f - a honeycomb
k - 3 bread rations
M - 2 royal jellies
Scrolls
c - 3 scrolls of identify
v - 2 scrolls of remove curse
z - 2 scrolls of teleportation
B - 2 scrolls of detect curse
N - a scroll of blinking
Jewellery
p - the ring of Qaufeas (right hand) {rF++ rC+ Acc+2 SInv}
(You bought it in a shop in a bazaar)
[ring of protection from cold]
It affects your accuracy (+2).
It greatly protects you from fire.
It enhances your eyesight.
J - an amulet of resist mutation (around neck)
P - the ring of the Tarantula (left hand) {rPois rF+ rC+ SInv}
(You found it in the sewers)
[ring of protection from fire]
It protects you from cold.
It protects you from poison.
It enhances your eyesight.
T - the ring of the Ten Planets {*TELE rF+ AC+3 SInv}
(You found it in the Abyss)
[ring of teleportation]
It affects your AC (+3).
It protects you from fire.
It enhances your eyesight.
Potions
s - 3 potions of healing
G - 3 potions of heal wounds
Books
H - a manual of Slings
Magical staves
I - a +0 rod of discovery (12/12)
(You found it on level 3 of the Lair of Beasts)
Miscellaneous
d - an ornate deck of escape {drawn: 1} {god gift}
e - a legendary deck of escape {drawn: 1} {god gift}
w - a legendary deck of destruction {drawn: 1} {god gift}
y - an ornate deck of summonings {drawn: 2} {god gift}
K - a legendary deck of summonings {drawn: 1} {god gift}
O - a legendary deck of escape {the Tomb, left: 5} {god gift}
Q - an ornate deck of escape {drawn: 1} {god gift}
W - a legendary deck of destruction {drawn: 7} {god gift}
You have 3 experience left.
Skills:
+ Level 18 Fighting
* Level 27 Short Blades
- Level 14 Slings
- Level 4 Throwing
+ Level 8 Armour
+ Level 22 Dodging
+ Level 17 Stealth
+ Level 17 Stabbing
+ Level 12 Shields
+ Level 8 Traps & Doors
* Level 27 Spellcasting
- Level 2 Conjurations
- Level 15 Enchantments
- Level 12 Summonings
- Level 14 Necromancy
- Level 20 Translocations
- Level 6 Transmutations
- Level 2 Ice Magic
- Level 7 Air Magic
- Level 1 Earth Magic
- Level 1 Poison Magic
+ Level 19 Evocations
You have 7 spell levels left.
You know the following spells:
Your Spells Type Power Success Level
a - Apportation Tloc ########.. Perfect 1
b - Regeneration Ench/Necr ########.. Perfect 3
c - Haste Ench ########. Excellent 6
d - Controlled Blink Tloc N/A Excellent 7
e - Summon Small Mammals Summ ##### Perfect 1
f - Recall Tloc/Summ N/A Perfect 3
g - Abjuration Summ #######... Excellent 3
h - Blink Tloc N/A Perfect 2
i - Borgnjor's Revivific Necr ########.. Excellent 5
j - Shadow Creatures Summ N/A Excellent 5
k - Deflect Missiles Air/Ench #######... Excellent 6
l - Flight Air/Ench #######... Excellent 4
m - Dispel Undead Necr ########. Excellent 4
n - Phase Shift Tloc ########.. Perfect 5
o - Selective Amnesia Ench N/A Excellent 4
p - Insulation Air/Ench #######... Excellent 4
q - Summon Butterflies Summ #######... Perfect 1
r - Extension Ench ########.. Excellent 5
s - Dig Erth/Trmt #######.. Excellent 4
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:5 Orc (4/4) D:11
Elf (7/7) Orc:4 Lair (8/8) D:10 Shoals (5/5) Lair:6
Slime (6/6) Lair:8 Snake (5/5) Lair:5 Hive (2/2) D:11
Vault (8/8) D:14 Blade (1/1) Vault:4 Crypt (5/5) Vault:4
Tomb (3/3) Crypt:2 Dis (1/7) Hell Geh (1/7) Hell
Coc (1/7) Hell Tar (1/7) Hell Zot (5/5) D:27
Altars:
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Beogh
Jiyva
Shops:
D:6: ! D:7: + D:13: [[[ D:22: * Orc:2: [ Elf:4: * Elf:5: * Snake:3: ( Vault:3: [ Vault:6: (
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:21 D:25
Pan: D:21 D:23 D:24 D:26 D:27
Trove: D:12 (manual of Fighting)
Ziggurat: Lair:2 (7200 gp)
Annotations
D:4 SpPa ghost
D:5 Some kind of vault, exclusion: 26 freezing vapour clouds
D:12 Trove, wants a frigging manual of fighting, argh
D:22 1 exclusion
D:23 exclusion: 68 foul pestilence clouds
Elf:1 exclusion: 9 flame clouds
Elf:6 exclusion: downstairs
Lair:1 1 exclusion
Lair:7 1 exclusion
Innate Abilities, Weirdness & Mutations
You are tiny and cannot use many weapons and most armour.
You have supernaturally acute eyesight.
You are a herbivore.
You cover ground extremely quickly.
You need consume almost no food.
You are resistant to magic.
Message History
Search for what [? for help]? silver
Search for what [Enter for "silver", or ? for help]? enchant weapon
Save game and exit?
Level annotation: 1 exclusion
Welcome back, Few the Spriggan Artificer.
Nemelex Xobeh says: It's all in the cards!
Press ? for a list of commands and other information.
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There are no monsters in sight!