Spider Stomper
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Spider Stomper
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mumra wrote:It's very quick switching between weapons. It's easier if you assign your sword and your blowgun to the a and b keys, then you can switch between them with '. To reassign inventory letters use the = menu.
Davion Fuxa wrote:mumra wrote:It's very quick switching between weapons. It's easier if you assign your sword and your blowgun to the a and b keys, then you can switch between them with '. To reassign inventory letters use the = menu.
This should actually be included in the Tutorial. I think at one point it was but it no longer is.
Ziggurat Zagger
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Slime Squisher
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Abyss Ambulator
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BlackSheep wrote:There's an auto_switch option you can set that will swap from 'a' to 'b' (or vice versa) if you try to 'f'ire while wielding a melee weapon in the opposite slot. It doesn't seem to work the other way, though.
Ziggurat Zagger
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Abyss Ambulator
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BlackSheep wrote:Do you have your two weapons in slots a and b? I use it all the time on linux without problems.
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evktalo wrote:Quite possibly a general ability to "dual-wield" a launcher alongside a melee weapon might be alright. I'm not super convinced that having to switch your wielded weapon is crucial for ranged gameplay or its balance.
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Crypt Cleanser
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BlackSheep wrote:The topic ended on post 2. Dual wielding isn't going into the game. If you want ranged attacks while wielding a melee weapon, throw stuff or learn magic.
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Crypt Cleanser
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BlackSheep wrote:I'm less concerned about swapping to use a ranged weapon than I am with swapping to use a melee weapon. Launcher-focused builds are already quite strong.
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Barkeep
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mumra wrote:It seems to be the problem is that people don't know about the 'a' and 'b' slots.
An easy way to solve this issue would be to add two commands to the weapon details screen in your inventory - 'a' to set as primary weapon, 'b' to set as secondary weapon. This would just be a shortcut to swap them to the respective letter slots but would make the interface to do so much more transparent. The screen could include a hint "press ' in-game to swap between primary and secondary weapons".
Crypt Cleanser
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njvack wrote:I'd be happy with a ranged weapon slot if:
* launchers (artefact or no) did not convey passive benefits (resists, protection, etc)
* a cursed main weapon prevented launcher use
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mumra wrote:An easy way to solve this issue would be to add two commands to the weapon details screen in your inventory - 'a' to set as primary weapon, 'b' to set as secondary weapon. This would just be a shortcut to swap them to the respective letter slots but would make the interface to do so much more transparent. The screen could include a hint "press ' in-game to swap between primary and secondary weapons".
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