Spider Stomper
Posts: 246
Joined: Thursday, 19th July 2012, 11:07
0.10.3 on Windows XP sometime hangs on startup
PS
It only happens during start. Game never crashes while playing.
Problems running or configuring the software, commands & options, compiling, different platforms, using the interface, documentation, etc.
Spider Stomper
Posts: 246
Joined: Thursday, 19th July 2012, 11:07
Blades Runner
Posts: 536
Joined: Wednesday, 10th August 2011, 01:06
white_noise wrote:I play Crawl offline version 0.10.3 on Windows XP and when I run crawl-tiles.exe it hangs my PC completely at least once in every 5-10 times. In such case PC won't answer to anything (including ctrl+alt+del) and only understand hard reset. It's kinda annoying, so maybe someone can give me advice how to cure it? Or recommend more stable version of the game?
PS
It only happens during start. Game never crashes while playing.
Spider Stomper
Posts: 246
Joined: Thursday, 19th July 2012, 11:07
white_noise wrote:You get 0.10.3 if you click "downloads" on main site.
It called "Latest stable release".
Dungeon Master
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Spider Stomper
Posts: 246
Joined: Thursday, 19th July 2012, 11:07
Dungeon Master
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Location: France
Spider Stomper
Posts: 246
Joined: Thursday, 19th July 2012, 11:07
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
white_noise wrote:It seems that line "tile_skip_title = true" is the reason.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Spider Stomper
Posts: 246
Joined: Thursday, 19th July 2012, 11:07
Spider Stomper
Posts: 246
Joined: Thursday, 19th July 2012, 11:07
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Spider Stomper
Posts: 246
Joined: Thursday, 19th July 2012, 11:07
# Crawl Init file
#
# On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy
# init.txt to ~/.crawlrc or ~/.crawl/init.txt as:
# cp init.txt ~/.crawlrc
#
# Lines beginning with '#' are comments. The basic syntax is:
#
# field = value or field.subfield = value
#
# Only one specification is allowed per line.
#
# The terms are typically case-insensitive except in the fairly obvious
# cases (the character's name and specifying files or directories when
# on a system that has case-sensitive filenames).
#
# White space is stripped from the beginning and end of the line, as
# well as immediately before and after the '='. If the option allows
# multiple comma/semicolon-separated terms (such as
# autopickup_exceptions), all whitespace around the separator is also
# trimmed. All other whitespace is left intact.
#
# For descriptions concerning an option consult the file
# options_guide.txt
# in your /docs directory. Also note that the ordering of the options
# is taken from that file; this is for presentational reasons only.
#
# Note that all boolean options (i.e. values of 'true' or 'false') have
# their non-default value commented out. You can toggle these by just
# uncommenting.
# Options with several values, e.g. drop_mode = (multi | single),
# usually have the first value as default.
#
# The options for monster glyphs and item colours don't matter for Tiles.
# Similarily, tile options are ignored in console games.
##### Ancient versions ##############################################
# If you're used to the interface of ancient versions of Crawl, you may
# get back parts of it by uncommenting the following options:
# include = 034_command_keys.txt
# target_unshifted_dirs = true
# clear_messages = true
#
# And to revert monster glyph and colouring changes:
# include = 034_monster_glyphs.txt
# include = 052_monster_glyphs.txt
# include = 060_monster_glyphs.txt
# include = 071_monster_glyphs.txt
# include = 080_monster_glyphs.txt
# include = 0.9_monster_glyphs.txt
##### 1- Starting Screen ############################################
#
# name = Delilah
# remember_name = false
# weapon = (short sword | falchion | quarterstaff | hand axe | spear | mace
# | trident | unarmed | random)
# species = (Human |...| Vampire | random)
# job = (Fighter |...| Wanderer | random)
# random_pick = true
# good_random = false
# restart_after_game = true
# default_manual_training = true
##### 2- File System ###############################################
#
# crawl_dir = <path>
# morgue_dir = morgue
# save_dir = saves
# macro_dir = settings/
# sound = <regex>:<path to sound file>
##### 3- Lua Files #################################################
#
lua_file = lua/stash.lua
lua_file = lua/wield.lua
lua_file = lua/runrest.lua
lua_file = lua/gearset.lua
lua_file = lua/trapwalk.lua
# kills.lua yields more information at the cost of huge dumps.
# lua_file = lua/kills.lua
# autofight.lua allows binding both movement and attack a single key.
# Use at your own discretion! See options_guide.txt for details.
lua_file = lua/autofight.lua
##### 4- Interface #################################################
#
##### 4-a Picking up and Dropping ###############
#
autopickup = $?!+"/%
# There is a long list of autopickup exceptions in
include = autopickup_exceptions.txt
drop_filter = useless_item
# default_autopickup = false
# autopickup_no_burden = false
# pickup_thrown = false
# chunks_autopickup = false
# assign_item_slot = (forward | backward)
#
# drop_mode = (multi | single)
# pickup_mode = (single | multi | auto:5)
# drop_filter = skeleton, corpse, useless_item
# default_friendly_pickup = (none | friend | player | all)
##### 4-b Targetting ############################
#
# default_target = false
# target_unshifted_dirs = true
# darken_beyond_range = false
##### 4-c Passive Sightings #####################
#
# detected_monster_colour = lightred
# detected_item_colour = green
# remembered_monster_colour = darkgrey
# clean_map = true
##### 4-d Branding ##############################
#
# friend_brand = hi:green
# neutral_brand = hi:lightgrey
# stab_brand = hi:blue
# may_stab_brand = hi:yellow
# heap_brand = reverse
# feature_item_brand = reverse
# trap_item_brand = reverse
##### 4-e Level Map Functions ###################
#
# level_map_cursor_step = 7
# level_map_title = false
# show_waypoints = false
##### 4-f Viewport Options ###################
#
# view_max_width = 33
# view_max_height = 21
# view_lock_x = false
# view_lock_y = false
# view_lock = false
# center_on_scroll = true
# symmetric_scroll = false
# scroll_margin_x = 2
# scroll_margin_y = 2
# scroll_margin = 2
##### 4-g Travel and Exploration #################
#
# travel_delay = 20
# explore_delay = -1
# travel_avoid_terrain = shallow water
#
# explore_greedy = false
# explore_stop = items,greedy_pickup_smart,stairs,shops,altars,gates
# explore_stop += greedy_visited_item_stack
# explore_improved = true
# explore_wall_bias = 0
# travel_key_stop = false
#
# explore_stop_pickup_ignore = curare
auto_exclude = oklob,statue,curse skull,roxanne,hyperactive,lightning spire
# tc_reachable = blue
# tc_dangerous = cyan
# tc_disconnected = darkgrey
# tc_excluded = lightmagenta
# tc_exclude_circle = red
# runrest options (require runrest.lua to be included above)
runrest_ignore_poison = 2:30
runrest_ignore_monster = butterfly:1
# runrest_ignore_monster = swamp worm:3
# The file runrest_messages.txt contains a list of default
# runrest message settings. Add your own before this to override
# later settings.
# runrest_stop_message = You hear a.* slurping noise
# runrest_ignore_message = Jiyva's power touches on your attributes
include = runrest_messages.txt
trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95
#rest_wait_both = true
##### 4-h Stashes ###############################
#
# annotate_item_class = true
# annotate_item_dropped = true
##### 4-i Command Enhancements ##################
#
# auto_list = false
# auto_switch = true
# easy_open = false
# easy_unequip = false
# equip_unequip = true
# easy_confirm = (none | safe | all)
# allow_self_target = (yes | no | prompt)
# confirm_butcher = (auto | always | never)
# prefer_safe_chunks = false
# easy_eat_chunks = true
# easy_eat_gourmand = true
# easy_eat_contaminated = true
# auto_eat_chunks = true
# prompt_for_swap = false
# easy_quit_item_prompts = false
# easy_exit_menu = true
# sort_menus = pickup: true : art, ego, basename, qualname, curse, qty
sort_menus = inv: true : equipped, freshness, charged
# autofight_stop = 30
##### 4-j Messages and Display Enhancements #####
#
# hp_warning = 30
# mp_warning = 0
# hp_colour = 50:yellow, 25:red
# mp_colour = 50:yellow, 25:red
# stat_colour = 1:lightred, 3:red
# status_caption_colour = yellow
# mlist_min_height = 4
# msg_min_height = 7
# msg_max_height = 10
# mlist_allow_alternate_layout = true
# messages_at_top = true
# mlist_targetting = true
# show_gold_turns = true
# show_game_turns = true
# show_newturn_mark = false
# clear_messages = true
# small_more = true
# show_more = false
# show_inventory_weights = true
# item_stack_summary_minimum = 5
# list_rotten = false
# msg_condense_repeats = false
# msg_condense_short = false
# show_no_ctele = false
# skill_focus = false
##### Colours (messages and menus) #####
#
# menu_colour_prefix_class = false
# menu_colour_shops = false
# Food is colour coded in standard_colours.txt as follows:
include = standard_colours.txt
#
# yellow = preferred food ($preferred)
# darkgrey = cannot be eaten at all ($inedible)
# lightred = causes rot ($rot-inducing)
# magenta = dangerous to use, mutagenic ($dangerous, $mutagenic)
# red = considered "evil" by your deity ($evil)
# lightgreen = poisonous ($poisonous)
# brown = contaminated, may cause nausea ($contaminated)
#
# You can change colours by using something like
# $contaminated := magenta
include = food_colouring.txt
# There is elaborate colouring of items in the inventory (and other menus)
# depending on their usefulness, taking species and other criteria into account.
include = menu_colours.txt
# Colouring of autoinscribed god gifts
menu_colour = pickup:green:god gift
# Highlight (partly) selected items
menu_colour = inventory:white:\w \+\s
menu_colour = inventory:white:\w \#\s
# Colouring of messages
# Messages are colour coded in standard_colours.txt as follows:
#
# lightred = really important messages ($danger)
# yellow = significant messages ($warning)
# lightred = item damaged/destroyed ($item_dmg [same as $danger])
# darkgrey = boring, message clutter ($boring)
#
include = messages.txt
# Colouring for the notes
menu_colour = notes:white:Reached XP level
# These lines will suppress extra feedback messages from travel/shift-running.
#
# message_colour = mute:warning:comes into view
# message_colour = mute:You start (searching|resting)
# message_colour = mute:Done searching
# message_colour = mute:(HP|Magic) restored
# message_colour = mute:warning:Not with.*(in view|monsters around)
# You can also enforce a --more-- prompt for messages
## Avoid wasting turns with aborted actions:
# force_more_message = There are no visible monsters within range
# force_more_message = This wand has no charges
force_more_message = You have reached level
force_more_message = Your scales start
force_more_message = You fall through a shaft
## Reduce chance of drowning because levitation or form runs out:
force_more_message = Careful!
# Announcements of timed portal vaults (bazaar, labyrinths):
force_more_message = interdimensional caravan
force_more_message = distant snort
##### 4-k Firing Commands #######################
#
# fire_items_start = a
# fire_order = launcher, return
# fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club
# fire_order += inscribed
##### 4-l Channels ##############################
#
# channel.multiturn = mute
##### 4-m Inscriptions ##########################
#
# autoinscribe = bad_item.*potion:!q
# autoinscribe = potion.*mutation:!q
# autoinscribe = royal jell:=g
# autoinscribe_artefacts = false
# autoinscribe_cursed = false
# autoinscribe = fruit:!e
##### 4-n Macro related Options #################
#
# flush.failure = false
# flush.command = true
# flush.message = true
##### 4-t Tile related Options ##################
# All tiles specific options are in the external file
include = tiles_options.txt
##### 5- Dump File #################################################
#
##### 5-a Items and Kill List ###################
#
# kill_map = friend:you, other:you
# dump_kill_places = (single | all | none)
# dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes
# dump_item_origin_price = -1
# dump_message_count = 20
# dump_order = header, hiscore, stats, misc, notes, inventory,
# dump_order += turns_by_place, skills, spells, overview, mutations,
# dump_order += messages, screenshot, monlist, kills_by_place, kills
# dump_order += spell_usage, action_counts
# dump_book_spells = false
##### 5-b Notes #################################
#
# user_note_prefix=@@@
ood_interesting = 8
note_hp_percent = 5
note_skill_levels = 1,5,10,15,27
#note_all_skill_levels = true
#note_skill_max = false
#note_all_spells = false
#note_xom_effects = false
note_items = rod of, acquirement, preservation, running, of Zot
note_messages = You pass through the gate
note_messages = cast .* Abyss
note_messages = Your scales start
note_messages = protects you from harm
note_messages = You fall through a shaft
note_monsters = orb of fire, ancient lich, Sigmund
##### 6- Miscellaneous #############################################
#
##### 6-a All OS ################################
#
# mouse_input = true
# wiz_mode = no
# char_set = ascii
# use_fake_player_cursor = false
#
# colour.lightgray = black
# colour.lightcyan = cyan
# colour.yellow = brown
#
# pizza = Sausage
# show_player_species = true
# See options_guide.txt for the options
# cset, feature, mon_glyph
## Highlight the edge of unexplored terrain.
# feature = explore horizon {',,green}
##### 6-b Windows console #######################
#
# dos_use_background_intensity = true
# background = black
##### 6-c Unix console ##########################
#
# use_fake_cursor = false
##### 6-d Alternative keybinding files ##########
#
# Alternative vi bindings for Dvorak users.
# include = dvorak_command_keys.txt
#
# Override the vi movement keys with a non-command.
# include = no_vi_command_keys.txt
restart_after_game = false
# This file contains options useful only for the Tiles build of Stone Soup.
# See init.txt on how to change the optional values.
# Uncomment this to continue recent versions' old saves that keep crashing.
# tile_force_regenerate_levels = true
# tile_show_items = !?/%=([)X}+\_.
tile_skip_title = true
# tile_menu_icons = false
### The following lines define the colours of various objects within the
### tiles minimap. See options_guide.txt for more details.
# tile_player_col = white
# tile_monster_col = red
# tile_neutral_col = red
# tile_peaceful_col = lightred
# tile_friendly_col = lightred
# tile_plant_col = darkgreen
# tile_item_col = green
# tile_unseen_col = black
# tile_floor_col = lightgrey
# tile_wall_col = darkgrey
# tile_mapped_wall_col = blue
# tile_door_col = brown
# tile_downstairs_col = magenta
# tile_upstairs_col = blue
# tile_feature_col = cyan
# tile_trap_col = yellow
# tile_water_col = grey
# tile_lava_col = grey
# tile_excluded_col = darkcyan
# tile_excl_centre = darkblue
# tile_window_col = yellow
# If Crawl's response rate is too slow, try increasing the update rate.
# tile_update_rate = 1000
# If Crawl is lagging when running or resting, try increasing this number.
# tile_runrest_rate = 100
# tile_key_repeat_delay = 200
# tile_tooltip_ms = 500
# tile_tag_pref = enemy
### Note: setting window, map or font sizes to '0' implies auto-sizing.
tile_full_screen = true
tile_window_width = 1280
tile_window_height = 800
# tile_map_pixels = 3
# tile_force_overlay = true
tile_layout_priority = minimap, command, system command, spell, inventory
# tile_font_crt_file = VeraMono.ttf
# tile_font_crt_size = 15
# tile_font_stat_file = VeraMono.ttf
# tile_font_stat_size = 14
# tile_font_msg_file = VeraMono.ttf
# tile_font_msg_size = 14
# tile_font_tip_file = VeraMono.ttf
# tile_font_tip_size = 15
# tile_font_lbl_file = Vera.ttf
# tile_font_lbl_size = 14
# tile_font_ft_light = false
# tile_show_minihealthbar = true
# tile_show_minimagicbar = true
fire_order = dart, handaxe, inscribed, return, spear, dagger, club, net, launcher, rock, javelin
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Spider Stomper
Posts: 246
Joined: Thursday, 19th July 2012, 11:07
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Dungeon Master
Posts: 1531
Joined: Saturday, 5th March 2011, 06:29
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Dungeon Master
Posts: 1531
Joined: Saturday, 5th March 2011, 06:29
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Blades Runner
Posts: 536
Joined: Wednesday, 10th August 2011, 01:06
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Dungeon Master
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Ziggurat Zagger
Posts: 6393
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Ziggurat Zagger
Posts: 3163
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Dungeon Master
Posts: 1531
Joined: Saturday, 5th March 2011, 06:29
Grimm wrote:It's a brand new laptop, purchased in August. Everything stock. Crawl was one of the very first programs I downloaded - natch - and it's the only thing I have problems with, apart from a few other games that worked on XP but don't work at all on 7. Everything else works fine, the fan etc. is clean as a whistle.
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Faulting application name: crawl.exe, version: 0.0.0.0, time stamp: 0x504c23d6
Faulting module name: msvcrt.dll, version: 7.0.7601.17744, time stamp: 0x4eeaf722
Exception code: 0xc0000005
Fault offset: 0x000099e4
Faulting process id: 0xe50
Faulting application start time: 0x01cd8e5d6f79e81d
Faulting application path: C:\Users\EC\Desktop\crawl_tiles-0.11-b1-109\crawl.exe
Faulting module path: C:\Windows\syswow64\msvcrt.dll
Report Id: b07f7e33-fa50-11e1-9155-dc0ea124f62d
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Grimm wrote:On galehar's suggestion I changed the graphics driver to the one from the card manufacturer (Intel). Didn't change anything.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Grimm wrote:Console runs fine. Never had a problem with it.
Ziggurat Zagger
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