Dungeon Master
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Corrupted Tiles saves in Trunk
Also, if you have opened an issue on Mantis, please report back whether or not this has fixed your save file.
Problems running or configuring the software, commands & options, compiling, different platforms, using the interface, documentation, etc.
Dungeon Master
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Location: France
Dungeon Master
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galehar wrote:There has been a lot of crashes and corrupted save files recently with the tiles version in trunk. The issue has just been fixed. If you want to repair your save, download the latest version (0.8.0-a0-4271-g90aec3c) and set the tile_force_regenerate_levels option. Once you've loaded the corrupted level(s), you can disable the option. Setting the option will regenerate tiles for the loaded level meaning you will lose all the special flavour tiles of vaults (that's why you shouldn't keep it enabled).
Lair Larrikin
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Temple Termagant
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Halls Hopper
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Temple Termagant
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Temple Termagant
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Joined: Wednesday, 5th January 2011, 22:11
Napkin wrote:This is about loading a level which you have been to previously. Is it the first time you visit the level behind those stairs? If so, then it's not related to this bug.
In any case, it would be great if you could report the bug in our bug tracker. Please attach the savegame (.cs) to your report. Thanks!
Dungeon Master
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lollipopman91 wrote:I did report it (was my first report so if i did something wrong or missed anything do tell) but the same thing happend to me in another save but this time it was when i went down some stairs that lead to a level i had already visited should i report that as a new bug or edit my original post?
Temple Termagant
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Dungeon Master
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vladimirdx wrote:I have a save from OSX Tiles 0.7 that crashes when I load it, due, apparently, to a glitched enemy spawned by hell effects. Would regenerating the level like this fix it? Is this a known bug/should I report it?
Shoals Surfer
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Dungeon Master
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