Spider Stomper
Posts: 186
Joined: Friday, 8th March 2013, 13:27
The Forge (reflavour HoB)
Change the flavour of the hall of blades. Currently it is a bit repetitive and lacks variety (all dancing weapons are melee monsters, lack spells, have the same resistances, can't see invisible). The propossal is to add variety to the hall of blades. Make the level "the forge"; a place guarded by powerful automatons where the artificers and enchanters of all great races gather to create the weapons used in the dungeon.
Implementation
Changes may be done gradually by adding first some monsters that already exist in crawl and that fit the theme. Two or three new monsters could strenghten the flavour of the floor but I don't think that they would need many new exotic spells. I think that reflavoring a couple monsters and giving them appropiate spell sets and tiles could be enough.
Monsters
-Golems (half completed, guardians and working golems)
-Dancing weapons
-Artificers (different races)
-Enchanters (different races)
-Smiths (different races)
-Earth elementalists (different races)
-Beasts of burden (modified yaks, modified trolls)
-Dwarfs (but also other races)
Features
-Furnaces
-Iron walls
-Halls with steam and smoke
-Mechanical doors that close automatically after a few turns
-Storages with weapons and materials
-Monsters thend to be well equiped, many of them have crosbows, shields and plate armour
-half completed machines or artifacts (statues)
-Piles of coal (block sight, flamable, produce smoke when burning)
-An altar to okawaru
Disclaimer
Yes, I read rejected proposals and philosophy section. Hopefully I didn't miss a point.
Similar/related ideas and discussion
-Recent hall of blades improvement
https://crawl.develz.org/mantis/view.php?id=6628&nbn=1
-Rework/remove hall of blades
viewtopic.php?f=8&t=8536&p=124865&hilit=hall+blades#p124865
-Dwarven factory
https://crawl.develz.org/wiki/doku.php? ... rf:factory
-Tukima's Srudio
http://crawl.chaosforge.org/index.php?t ... a's_Studio