Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Re: Penetrating Large Rocks
Siegurt wrote:Sandman25 wrote:XuaXua wrote:Yes it will; maybe you don't know what '.' does. If you aim to a square and press ".", the missile you launch will not pass beyond that square.
I know what '.' does. Consider this example:
You are in corridor and there are 2 monsters, each has 20% to be hit by large rock. In old crawl you could throw a rock and experience the following results:
1) 20% - only first enemy is hit
2) 16% (0.8*0.2) - only second enemy is hit
3) 64% - no enemy is hit.
In new crawl you have
1) 4% (0.2*0.2) - both enemies are hit
2) 16% (0.2*0.8) - only first enemy is hit
3) 16% (0.8*0.2) - only second enemy is hit
4) 64% - no enemy is hit
In new crawl with '.' at first enemy:
1) 20% - only first enemy is hit
2) 80% - no enemy is hit.
You have almost half a chance to hit an enemy comparing with #1 (20% instead of 36%).
For more enemies it gets even worse - you lose chance to hurt all of them except first one.
If you are throwing a rock at 5 monsters and every monster has 20% chance to be hit, you had more than 63% to hit one of them, with '.' you have only 20%.
You should select the *last* enemy in the line and use '.' for optimal hit chances and lowest "have to go fetch my item" problems.
Note this was also the optimal behavior under the old system (if you wanted to avoid backtracking to pick up missed shots)