Friday, 19th August 2011, 20:26 by smock
I usually drop un-id singleton scroll and potions before entering portal to make room for loot. In some cases, that strategy should be amended in case one of the item would prove useful.
For most builds that can cross deep water, then can get back as well. This is a great time for a potion of levitation. I'd be loath to use a scroll of teleportation since it -cTele! I doubt it's worth burning up to two scrolls of blinking unless you're training axes or throwing.
Two ideas here. First, use a gate that shuts of the retreat instead of deep water. (Perhaps with a warning so the first time you see the layout it's not such a "gotcha!".) Second, putting a single guaranteed potion of levitation at the entrance would mean that everyone can enter but not everyone can exit -- indeed, it'd test the skills of players, as many wouldn't be able to return! A guaranteed potion of levitation means that all players will have to decide whether to proceed, not just those who found a way to cross deep water.