Temple Termagant
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Joined: Sunday, 15th January 2017, 00:47
Re: Why phase out races at all?
It's not about you.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Temple Termagant
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Joined: Sunday, 15th January 2017, 00:47
Tartarus Sorceror
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Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Abyss Ambulator
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Joined: Monday, 18th March 2013, 23:23
Vajrapani wrote:dynast wrote:Fo:Bad
I'm curious as to why you think this. I haven't got a ton of experience with hunter, but are bows that much worse than crossbows for formicids?
Temple Termagant
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Joined: Tuesday, 28th June 2016, 19:14
Lasty wrote:I don't really see a plausible argument that this information is difficult to locate.
Temple Termagant
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Joined: Sunday, 15th January 2017, 00:47
removeelyvilon wrote:Holy Jesus just don't randomly lash out at people and twist the words in their mouth saying that they gave the devs flak when they really didn't and quit trying to undermine peoples right to express their opinion just because it doesn't flow with your inner monologue @a certain individual
Mines Malingerer
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Temple Termagant
Posts: 14
Joined: Sunday, 15th January 2017, 00:47
syringe wrote:The public emails are like threads, except the grouping/nesting/ordering/formatting is worse, and makes it much harder to follow. Researching archived correspondence - who's this for, Nancy Drew? And how is it reasonable to expect anyone, even devs, to scroll through old chat logs? Not even old threads, but a single stream of chatter, which is only good for quick back-and-forth. More insight can be gleaned from HE threads than from searching "high el" +regex in the logs, try it. And most is just idle talk.
Like, the thread for amulet reform prominently has "XP-gated Slow" as a take-off penalty, which is nuts. Suggestions are not equal and not everything can get criticized. If XP-gated slow wasn't taken seriously, how could we know suggestions like Dismissal were taken seriously, other than seeing them in trunk?
The situation and discussion would be very different if devs were to post their plans, not "maybe someday we might consider" like the dev wiki, but "this is going in the game" with the specificity of a commit's commentary.
If you want to inconvenience outsiders to keep casuals at arm's length from the process, fine, but knowing the history of decisions is not necessary to judge design, even as it may be helpful. You don't need to know how a book was written or how a movie was made to review it.
Spider Stomper
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Tartarus Sorceror
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Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
graemelion wrote:The devs plans are posted here:
https://crawl.develz.org/wiki/doku.php? ... :0.20_plan
graemelion wrote:The current commits are published here:
https://github.com/crawl/crawl/commits/master
High elves were a relatively uninteresting species in terms of gameplay,
feeling somewhat like tengu but with weapon specialization like merfolk.
Their theme originates from Tolkien, a source of lore that crawl is
trying to borrow less from these days. Their gorgeous blonde hair not
withstanding, this particular Tolkien reference wasn't particularly
interesting.
[Especially with Ogres now also having newly-improved casting apts, there's a
very wide range of hybrid/magic-oriented species, with High Elves being
increasingly redundant. -MarvinPA]
graemelion wrote:Trunk updates are posted mostly every two weeks on the blog here.
http://crawl.develz.org/wordpress/trunk ... nuary-2017
Dungeon Master
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