Blades Runner
Posts: 623
Joined: Thursday, 23rd December 2010, 19:17
Tile build: Melee animation
But melee classes lack this luxury. You end up looking at the HP bars under monster's tile.
(That is why it is so gratifying for me personally to stab-kill monster, especially when they leave a blood puddle. Because you can actually SEE results of your actions)
Proposal: Add animation for melee attacks, same as for ranged and magical combat - animation "blinks" for couple frames, just long enough to notice its direction.
Implementation:
Add 8 directional tiles for simple, cleaving and reaching attacks.
Imagine something like poison arrow tile, but less arrow, more "thrust' to it. A bit of opacity to avoid cluttering.
Crude Illustration:
Possible bonus implementations:
1) Attack tiles with yellow/blue tint depict a miss, same tiles with red tint depict successful hit.
2) Monsters also use attack animations so you can see which monster hits which of your minion in massive barfights.
Edit: Added poll
Mod edit: removed poll