Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
Proposal: make armor not affect memorization chances
I assume it's the case that it works like this because it's easier to have a single function to determine spell success rates than to have one for success rates and one for memorization rates and/or to put in a bunch of conditionals based on whether the function is being called for success or memorization.
What I would propose is that in the spell success function, a new flag "for_memorization" is passed in, and when present, the spell success rate function skips the logic that calculates the impact of armor and shields. Ideally, the function would also ignore the effect of forms, but that's a smaller gain and might be harder to implement, so that's part of the proposal.
If enough people express interest, I can take a shot at coding it up.